Disabling "LH on mountain" connector
Due to bug found/fixed in previous commit, it was found this was effectively disabled anyways for many months, seemingly without issue
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@@ -570,6 +570,8 @@ def do_links_house(entrances, exits, avail, cross_world):
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if links_house in dm_spots and avail.world.owShuffle[avail.player] == 'vanilla':
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if links_house in dm_spots and avail.world.owShuffle[avail.player] == 'vanilla':
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if avail.links_on_mountain:
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if avail.links_on_mountain:
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return # connector is fine
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return # connector is fine
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logging.getLogger('').warning(f'Links House is placed in tight area and is now unhandled. Report any errors that occur from here.')
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return
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if avail.world.shuffle[avail.player] in ['lite', 'lean']:
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if avail.world.shuffle[avail.player] in ['lite', 'lean']:
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rem_exits = [e for e in avail.exits if e in Connector_Exit_Set and e not in Dungeon_Exit_Set]
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rem_exits = [e for e in avail.exits if e in Connector_Exit_Set and e not in Dungeon_Exit_Set]
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multi_exit_caves = figure_out_connectors(rem_exits)
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multi_exit_caves = figure_out_connectors(rem_exits)
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