feat: rom performance
chore: bump version and release notes
This commit is contained in:
2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.1.1'
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version_number = '1.4.1.2'
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version_branch = '-v'
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__version__ = f'{version_number}{version_branch}'
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@@ -141,6 +141,14 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.4.1.2v
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* Expert/Hard Item Pool: Capacity fairy no longer gives out free crystal
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* Vanilla door + Universal Keys: Generation fixed
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* Boss Shuffle: Generation fixed (thanks Codemann for easy solution)
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* Vanilla ER: No need for ability to check prizes on keysanity menu
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* Swapped ER: Possible generation issue fixed (thanks Codemann)
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* Enemizer: Roller ban
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* Performance: Faster text boxes. Thanks Kan!
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* 1.4.1.1v
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* Logic: Moon pearl logic respects blocked doors
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* 1.4.1.0v
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2
Rom.py
2
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '3640741f6e51a98a0d2962f6bc03636a'
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RANDOMIZERBASEHASH = '80edd5ce3d17003614a11eb6b68ae848'
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class JsonRom(object):
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