Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
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@@ -1280,6 +1280,7 @@ class Door(object):
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self.dungeonLink = None
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self.bk_shuffle_req = False
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self.standard_restricted = False # flag if portal is not allowed in HC in standard
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self.lw_restricted = False # flag if portal is not allowed in DW
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# self.incognitoPos = -1
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# self.sectorLink = False
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@@ -563,6 +563,9 @@ def assign_portal(candidates, possible_portals, world, player):
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candidate = random.choice(candidates)
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portal_choice = random.choice(possible_portals)
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portal = world.get_portal(portal_choice, player)
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while candidate.lw_restricted and not portal.light_world:
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candidates.remove(candidate)
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candidate = random.choice(candidates)
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if candidate != portal.door:
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if candidate.entranceFlag:
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for other_portal in world.dungeon_portals[player]:
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2
Doors.py
2
Doors.py
@@ -1465,6 +1465,8 @@ def create_doors(world, player):
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# static portal flags
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world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
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if world.mode[player] == 'open' and world.shuffle[player] not in ['crossed', 'insanity']:
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world.get_door('Sanctuary S', player).lw_restricted = True
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world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
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world.get_door('TR Big Chest Entrance SE', player).passage = False
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world.get_door('Sewers Secret Room Key Door S', player).dungeonLink = 'Hyrule Castle'
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2
Main.py
2
Main.py
@@ -27,7 +27,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.2-u'
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__version__ = '0.4.0.3-u'
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class EnemizerError(RuntimeError):
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@@ -6,6 +6,8 @@ Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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* 0.4.0.3
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* Fixed a bug where Sanctuary could be chosen as a lobby for a DW dungeon in non-crossed ER modes
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* 0.4.0.2
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* Fixed a bug where Defeat Ganon is not possible
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* Fixed the item counter total
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