Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there

This commit is contained in:
aerinon
2021-07-06 13:20:28 -07:00
parent 7fde95e5d7
commit 96e4ba3e2e

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@@ -963,7 +963,6 @@ def link_entrances(world, player):
blacksmith_hut = blacksmith_doors.pop()
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
doors.remove(blacksmith_hut)
exit_pool.remove(blacksmith_hut)
# place dam and pyramid fairy, have limited options
bomb_shop_doors = [door for door in bomb_shop_doors if door in doors]
@@ -971,7 +970,6 @@ def link_entrances(world, player):
bomb_shop = bomb_shop_doors.pop()
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
doors.remove(bomb_shop)
exit_pool.remove(bomb_shop)
# handle remaining caves
for cave in caves:
@@ -1804,7 +1802,6 @@ def link_inverted_entrances(world, player):
blacksmith_hut = blacksmith_doors.pop()
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
doors.remove(blacksmith_hut)
exit_pool.remove(blacksmith_hut)
# place dam and pyramid fairy, have limited options
bomb_shop_doors = [door for door in bomb_shop_doors if door in doors]
@@ -1812,7 +1809,6 @@ def link_inverted_entrances(world, player):
bomb_shop = bomb_shop_doors.pop()
connect_entrance(world, bomb_shop, 'Inverted Big Bomb Shop', player)
doors.remove(bomb_shop)
exit_pool.remove(bomb_shop)
# handle remaining caves
for cave in caves: