Fixed issue with inaccessible regions not getting connected
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@@ -1522,7 +1522,7 @@ def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, playe
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if len(inaccessible_entrances):
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random.shuffle(inaccessible_entrances)
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connect_mandatory_exits(world, pool, caves, [inaccessible_entrances.pop()], player)
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connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player)
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connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player)
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# connect one connector at a time to ensure multiple connectors aren't assigned to the same inaccessible set of regions
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if world.shuffle[player] in ['liteplus', 'crossed', 'insanity']:
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