Fixed issue with inaccessible regions not getting connected

This commit is contained in:
codemann8
2021-10-25 13:05:21 -05:00
parent 0b6c629b86
commit a34b2b3674

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@@ -1522,7 +1522,7 @@ def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, playe
if len(inaccessible_entrances):
random.shuffle(inaccessible_entrances)
connect_mandatory_exits(world, pool, caves, [inaccessible_entrances.pop()], player)
connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player)
connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player)
# connect one connector at a time to ensure multiple connectors aren't assigned to the same inaccessible set of regions
if world.shuffle[player] in ['liteplus', 'crossed', 'insanity']: