Fixed issue with player number getting overwritten during OWR/ER

This commit is contained in:
codemann8
2021-12-21 10:14:47 -06:00
parent e600f472d2
commit a731bc0799
2 changed files with 10 additions and 10 deletions

View File

@@ -1476,8 +1476,8 @@ def junk_fill_inaccessible(world, player):
from DoorShuffle import find_inaccessible_regions
find_inaccessible_regions(world, player)
for player in range(1, world.players + 1):
world.key_logic[player] = {}
for p in range(1, world.players + 1):
world.key_logic[p] = {}
base_world = copy_world(world)
base_world.override_bomb_check = True
world.key_logic = {}
@@ -1641,8 +1641,8 @@ def build_accessible_entrance_list(world, start_region, player, assumed_inventor
from Main import copy_world
from Items import ItemFactory
for player in range(1, world.players + 1):
world.key_logic[player] = {}
for p in range(1, world.players + 1):
world.key_logic[p] = {}
base_world = copy_world(world)
base_world.override_bomb_check = True
world.key_logic = {}
@@ -1751,8 +1751,8 @@ def can_reach(world, entrance_name, region_name, player):
from Items import ItemFactory
from DoorShuffle import find_inaccessible_regions
for player in range(1, world.players + 1):
world.key_logic[player] = {}
for p in range(1, world.players + 1):
world.key_logic[p] = {}
base_world = copy_world(world)
base_world.override_bomb_check = True
world.key_logic = {}