Fixed issue with player number getting overwritten during OWR/ER

This commit is contained in:
codemann8
2021-12-21 10:14:47 -06:00
parent e600f472d2
commit a731bc0799
2 changed files with 10 additions and 10 deletions

View File

@@ -853,8 +853,8 @@ def build_sectors(world, player):
from OWEdges import OWTileRegions
# perform accessibility check on duplicate world
for player in range(1, world.players + 1):
world.key_logic[player] = {}
for p in range(1, world.players + 1):
world.key_logic[p] = {}
base_world = copy_world(world)
world.key_logic = {}
@@ -925,8 +925,8 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
explore_region(exit.connected_region.name, exit.connected_region)
if build_copy_world:
for player in range(1, world.players + 1):
world.key_logic[player] = {}
for p in range(1, world.players + 1):
world.key_logic[p] = {}
base_world = copy_world(world)
base_world.override_bomb_check = True
world.key_logic = {}