Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,8 @@
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# Changelog
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# Changelog
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### 0.2.5.1
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- Fixed missing rule for Inverted VoO Portal access
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### 0.2.5.0
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### 0.2.5.0
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- Many updates to Inverted OW Terrain:
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- Many updates to Inverted OW Terrain:
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- Links House start now spawns in Big Bomb Shop
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- Links House start now spawns in Big Bomb Shop
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@@ -5,7 +5,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.5.0-u'
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__version__ = '0.2.5.1-u'
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def link_overworld(world, player):
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def link_overworld(world, player):
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# setup mandatory connections
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# setup mandatory connections
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1
Rules.py
1
Rules.py
@@ -949,6 +949,7 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Skull Woods Pass East Top Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Skull Woods Pass East Top Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Skull Woods Pass Portal Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Skull Woods Pass Portal Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Skull Woods Pass East Bottom Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Skull Woods Pass East Bottom Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('West Dark World Teleporter', player), lambda state: state.can_lift_rocks(player))
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if not world.is_tile_swapped(0x11, player):
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if not world.is_tile_swapped(0x11, player):
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set_rule(world.get_entrance('Kakariko Fortune Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Kakariko Fortune Mirror Spot', player), lambda state: state.has_Mirror(player))
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