Update docs and version
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2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.5-v'
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__version__ = '1.0.1.6-v'
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from source.classes.BabelFish import BabelFish
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@@ -8,7 +8,8 @@ New pottery option that control which pots (and large blocks) are in the locatio
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* None: No pots are in the pool, like normal randomizer
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* Key Pots: The pots that have keys are in the pool. This is about half of the old keydropshuffle option
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* Cave Pots: The pots that are not found in dungeon are in the pool. (Includes the large block in Spike Cave)
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* Cave Pots: The pots that are not found in dungeon are in the pool. (Includes the large block in Spike Cave). Does
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not include key pots.
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* Dungeon Pots: The pots that are in dungeons are in the pool. (Includes serveral large blocks)
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* Lottery: All pots and large blocks are in the pool
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@@ -146,15 +147,16 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Volatile
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* 1.0.1.5
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* A couple new options for lighter pottery modes
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* 1.0.1.6
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* A couple new options for lighter pottery modes (Cave Pots and Dungeon Pots)
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* New option for Boss Shuffle: Unique (Prize bosses will be one of each, but GT bosses can be anything)
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* Support for BPS patch creation and applying patches during adjustment
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* Fix for SFX shuffle
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* Fix for Hera Basement Cage item inheriting last pot checked
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* Update indicators on keysanity menu for overworld map option
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* Fix for SFX shuffle
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* Fix for Standard ER where locations in rain state could be in logic
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* Fix for Ice Refill room pots, require being able to hit a switch for bombbag mode
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* Fix for Ice Refill room pots, require being able to hit a switch for bombbag mode
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* 1.0.1.5
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* Fix for Hera Basement Cage item inheriting last pot checked
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* 1.0.1.4
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* Reverted SRAM change (the underlying refactor isn't done yet)
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* 1.0.1.3
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