Merge pull request #52 from Berserker66/patch-1

Fix triforce hunt logic
This commit is contained in:
aerinon
2020-06-08 11:14:33 -06:00
committed by GitHub

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@@ -196,7 +196,7 @@ def generate_itempool(world, player):
region = world.get_region('Light World',player)
loc = Location(player, "Murahdahla", parent=region)
loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count[player]
loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player]
region.locations.append(loc)
world.dynamic_locations.append(loc)