Minor change for code consistency
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@@ -1413,9 +1413,9 @@ def prize_relevance(key_layout, dungeon_entrance, is_atgt_swapped):
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return None
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def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, world, player):
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def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, is_atgt_swapped):
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if len(start_regions) > 1 and dungeon_entrance and dungeon_table[d_name].prize:
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if dungeon_entrance.name == ('Agahmins Tower' if world.is_atgt_swapped(player) else 'Ganons Tower'):
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if dungeon_entrance.name == ('Agahmins Tower' if is_atgt_swapped else 'Ganons Tower'):
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return 'GT'
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elif dungeon_entrance.name == 'Pyramid Fairy':
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return 'BigBomb'
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@@ -1431,7 +1431,7 @@ def validate_bk_layout(proposal, builder, start_regions, world, player):
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state.big_key_special = bk_special
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for region in start_regions:
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dungeon_entrance, portal_door = find_outside_connection(region)
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prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world, player)
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prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world.is_atgt_swapped(player))
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if prize_relevant_flag:
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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