Minor change for code consistency

This commit is contained in:
codemann8
2022-12-06 02:41:04 -06:00
parent f55bda9534
commit d0ddd49a79

View File

@@ -1413,9 +1413,9 @@ def prize_relevance(key_layout, dungeon_entrance, is_atgt_swapped):
return None
def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, world, player):
def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, is_atgt_swapped):
if len(start_regions) > 1 and dungeon_entrance and dungeon_table[d_name].prize:
if dungeon_entrance.name == ('Agahmins Tower' if world.is_atgt_swapped(player) else 'Ganons Tower'):
if dungeon_entrance.name == ('Agahmins Tower' if is_atgt_swapped else 'Ganons Tower'):
return 'GT'
elif dungeon_entrance.name == 'Pyramid Fairy':
return 'BigBomb'
@@ -1431,7 +1431,7 @@ def validate_bk_layout(proposal, builder, start_regions, world, player):
state.big_key_special = bk_special
for region in start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world, player)
prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance