Skip Pre-Aga music change if DR enabled
This commit is contained in:
3
Rom.py
3
Rom.py
@@ -492,6 +492,9 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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if world.mapshuffle[player]:
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if world.mapshuffle[player]:
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rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
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rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
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if world.doorShuffle[player] != 'vanilla':
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rom.write_bytes(snes_to_pc(0x0293FE), [0x80, 0x15]) # skip pre-Aga music change
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# fix for swamp drains if necessary
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# fix for swamp drains if necessary
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swamp1location = world.get_location('Swamp Palace - Trench 1 Pot Key', player)
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swamp1location = world.get_location('Swamp Palace - Trench 1 Pot Key', player)
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if not swamp1location.pot.indicator:
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if not swamp1location.pot.indicator:
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