Fix Old Man exiting from Old Man House in ER
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@@ -1356,6 +1356,7 @@ def place_old_man(world, pool, player):
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else:
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region_name = 'West Dark Death Mountain (Top)'
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old_man_entrances = list(build_accessible_entrance_list(world, region_name, player, [], False, True, True))
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old_man_entrances = [e for e in old_man_entrances if e != 'Old Man House (Bottom)']
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if world.shuffle[player] == 'lite':
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old_man_entrances = [e for e in old_man_entrances if e in pool]
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random.shuffle(old_man_entrances)
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