Fix for generation issue with GT bottom in boss shuffle

This commit is contained in:
codemann8
2024-01-09 07:04:14 -06:00
parent 431cb2cdf4
commit dc8ba4b197

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@@ -222,6 +222,7 @@ def place_bosses(world, player):
['Tower of Hera', None], ['Tower of Hera', None],
['Skull Woods', None], ['Skull Woods', None],
['Ganons Tower', 'middle'], ['Ganons Tower', 'middle'],
['Ganons Tower', 'bottom'],
['Eastern Palace', None], ['Eastern Palace', None],
['Desert Palace', None], ['Desert Palace', None],
['Palace of Darkness', None], ['Palace of Darkness', None],
@@ -230,7 +231,6 @@ def place_bosses(world, player):
['Ice Palace', None], ['Ice Palace', None],
['Misery Mire', None], ['Misery Mire', None],
['Turtle Rock', None], ['Turtle Rock', None],
['Ganons Tower', 'bottom'],
] ]
all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons