Fixed missing Swordless Mire entry rule

This commit is contained in:
codemann8
2021-08-19 08:36:25 -05:00
parent 621e6442ce
commit e06b99854b

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@@ -1487,6 +1487,7 @@ def swordless_rules(world, player):
if world.mode[player] != 'inverted':
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!)
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
add_bunny_rule(world.get_entrance('Turtle Rock', player), player)
add_bunny_rule(world.get_entrance('Misery Mire', player), player)