Version bump
Generation fix for inverted
This commit is contained in:
2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.13v'
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__version__ = '1.0.2.0-v'
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from source.classes.BabelFish import BabelFish
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6
Rom.py
6
Rom.py
@@ -15,7 +15,7 @@ try:
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except ImportError:
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raise Exception('Could not load BPS module')
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from BaseClasses import CollectionState, ShopType, Region, Location, Door, DoorType, RegionType, PotItem, LocationType
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from BaseClasses import ShopType, Region, Location, Door, DoorType, RegionType, LocationType
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from DoorShuffle import compass_data, DROptions, boss_indicator, dungeon_portals
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from Dungeons import dungeon_music_addresses, dungeon_table
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from Regions import location_table, shop_to_location_table, retro_shops
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@@ -969,7 +969,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if world.mode[player] in ['open', 'inverted']:
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init_open_mode_sram(rom)
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if world.mode[player] == 'inverted':
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set_inverted_mode(world, rom)
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set_inverted_mode(world, player, rom)
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elif world.mode[player] == 'standard':
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init_standard_mode_sram(rom)
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@@ -2724,7 +2724,7 @@ OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
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'Kings Grave': 'The northeastmost grave',
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'Bonk Fairy (Light)': 'The rock pile near your home',
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'Hookshot Fairy': 'The left paired cave on east DM',
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'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
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'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
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'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
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'C-Shaped House': 'The NE house in Village of Outcasts',
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'Dark Death Mountain Fairy': 'The SW cave on dark DM',
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