chore: version bump
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.5.2'
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version_number = '1.5.3'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -1,6 +1,7 @@
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# Patch Notes
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* Logic: Key logic fix for part of a dungeon located at Skull 3 (or other similar restricted entrancs). Appropriate key logic was not being applied, causing progression issues. This mostly affect crosskey style seeds.
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* Standard: Rupee balancing algorithm can no longer switch out the weapon on uncle for money.
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* Dungeon Counters: Some fixes for inconsistent tracking and display of dungeon counters on the keysanity menu.
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* Text: Updated main tournament winner (Thanks clearmouse!)
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* 1.5.3
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* Logic: Key logic fix for part of a dungeon located at Skull 3 (or other similar restricted entrancs). Appropriate key logic was not being applied, causing progression issues. This mostly affect crosskey style seeds.
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* Standard: Rupee balancing algorithm can no longer switch out the weapon on uncle for money.
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* Dungeon Counters: Some fixes for inconsistent tracking and display of dungeon counters on the keysanity menu.
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* Text: Updated main tournament winner (Thanks clearmouse!)
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