Fix issue with subsequent seed generations placing invalid entrances
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@@ -13,7 +13,10 @@ suppress_spoiler = True
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def link_entrances(world, player):
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def link_entrances(world, player):
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invFlag = world.mode[player] == 'inverted'
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invFlag = world.mode[player] == 'inverted'
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global entrance_pool, exit_pool, ignore_pool, suppress_spoiler
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global entrance_pool, exit_pool, ignore_pool, suppress_spoiler, entrance_exits
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entrance_exits = list()
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ignore_pool = False
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suppress_spoiler = True
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links_house = False
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links_house = False
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entrance_pool = Entrance_Pool_Base.copy()
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entrance_pool = Entrance_Pool_Base.copy()
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exit_pool = Exit_Pool_Base.copy()
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exit_pool = Exit_Pool_Base.copy()
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