Fixed issue with Pyramid Hole access when screen is swapped
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2
Rules.py
2
Rules.py
@@ -1021,7 +1021,7 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
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else:
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else:
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))
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