codemann8
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7ed4ad2304
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Some general error prevention and corrections
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2021-10-14 14:12:01 -05:00 |
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codemann8
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3e6d447857
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Added Bat Cave Ledge Peg exit
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2021-10-14 13:25:47 -05:00 |
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codemann8
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1f92895222
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Added mirror edge to Pyramid Exit Ledge
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2021-10-06 20:45:29 -05:00 |
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codemann8
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d066b133f1
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Merged in DR v0.5.1.1
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2021-08-31 19:39:23 -05:00 |
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aerinon
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91fbcd38da
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Fix shop hints in ER modes where shops are not located vanilla
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2021-08-27 15:13:37 -06:00 |
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codemann8
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f051e3a0b2
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Some Inverted situations getting applied/removed in Mixed OW
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2021-08-20 14:08:29 -05:00 |
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codemann8
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f2432e13fb
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Added new Dark Graveyard North region
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2021-08-19 08:37:46 -05:00 |
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codemann8
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d71a246dc1
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Excluding water regions from flute access
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2021-08-03 20:30:25 -05:00 |
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codemann8
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917e8a920c
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Made flute pathing visible in spoiler log
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2021-08-03 17:33:45 -05:00 |
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codemann8
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6d98636626
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Made flute pathing visible in spoiler log
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2021-08-03 17:28:20 -05:00 |
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codemann8
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229747b4a4
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Added dynamic flute exits
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2021-08-03 09:29:16 -05:00 |
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codemann8
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c04cb27aa9
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Merged in DR v0.5.0.1
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2021-07-28 17:09:31 -05:00 |
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StructuralMike
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779c7d78c0
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New hookshot cave region definitions
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2021-07-24 17:22:48 +02:00 |
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codemann8
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0dd5516e07
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Renamed Hammer Pegs regions
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2021-07-06 14:44:13 -05:00 |
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codemann8
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433a1dfc35
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Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
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2021-07-04 11:23:08 -05:00 |
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codemann8
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6cd6dca6a3
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Initial Tile Shuffle Implementation
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2021-06-23 03:09:27 -05:00 |
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aerinon
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8c5a4be480
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Ranged crystal switch logic tweaked
Couple of minor bugs fixed
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2021-06-22 13:04:37 -06:00 |
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codemann8
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78d89497c3
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Made new HC region for Inverted access to Bush-blocked area
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2021-06-07 08:50:08 -05:00 |
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codemann8
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afcc9bbbe0
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Minor rename
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2021-06-06 08:49:46 -05:00 |
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codemann8
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1123d686d5
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Fixed issues with generating Inverted and Insanity seeds
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2021-05-28 20:58:16 -05:00 |
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codemann8
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6caa4b5438
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Moved Inverted Pyramid Entrance to HC Ledge
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2021-05-26 21:08:57 -05:00 |
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codemann8
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6bdd63be45
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Renamed regions and exits related to Mountain Entry
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2021-05-25 20:29:53 -05:00 |
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codemann8
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9aca8af16d
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More Inverted changes
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2021-05-23 07:50:30 -05:00 |
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codemann8
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e363773810
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Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
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2021-05-20 05:47:42 -05:00 |
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codemann8
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63b2b807ec
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Removed exit intended for Inverted
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2021-05-16 05:11:48 -05:00 |
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codemann8
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2a394cc880
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Initial check-in for OWG logic
Includes renames and reorganizations
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2021-05-16 04:41:43 -05:00 |
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codemann8
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9110ac4e9c
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Reorganized Cave Regions
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2021-05-13 06:39:17 -05:00 |
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codemann8
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f4e79c200a
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Merging DR v0.4 - OWG logic/keylogic//YAML
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2021-05-12 05:35:33 -05:00 |
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codemann8
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ac753ef607
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Initial Inverted changes
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2021-05-12 00:26:49 -05:00 |
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codemann8
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a6c3e5c1ac
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Added Pearl rule for Circle of Bushes area bush
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2021-05-11 00:29:41 -05:00 |
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aerinon
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a12ebfaf50
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Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
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2021-05-04 16:30:27 -06:00 |
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codemann8
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cc5b1ab60f
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Renamed some areas
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2021-05-02 21:30:25 -05:00 |
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codemann8
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9951c5b0ea
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Fixed duplicate Pyramid Ledge location
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2021-04-22 21:51:33 -05:00 |
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compiling
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30baec65af
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Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
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2021-04-18 14:28:29 +10:00 |
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codemann8
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ade6dfc416
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New destinations now write to ROM
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2021-04-12 12:23:26 -05:00 |
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StructuralMike
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3f9b6234c2
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Mire fishbone barrier bypass
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2021-03-22 21:12:26 +01:00 |
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StructuralMike
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13c2022bc9
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BombSwitchDev
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2021-03-16 22:05:10 +01:00 |
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StructuralMike
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8689bd6a4c
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Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
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2021-03-12 17:07:17 +01:00 |
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StructuralMike
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e1ddd02097
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Missing crystal in Hera Beetles
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2021-03-12 14:03:19 +01:00 |
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StructuralMike
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f63d1f5470
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SP Crystal room 0HKO consideration
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2021-03-12 10:21:27 +01:00 |
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StructuralMike
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f60764f062
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Double Switch Room being obnoxious
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2021-03-11 15:13:15 +01:00 |
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StructuralMike
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eb6c71798c
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Tidying up and adding final(?) interaction points
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2021-03-11 12:33:46 +01:00 |
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StructuralMike
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2e998af865
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Mainly double switch room logic
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2021-03-10 23:49:16 +01:00 |
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StructuralMike
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7f36036ced
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Removed unneccesery PoD Arena crystal
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2021-03-09 13:08:56 +01:00 |
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StructuralMike
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f33d8a5279
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Refined crystal rules
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2021-03-09 09:40:50 +01:00 |
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StructuralMike
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5298a7f210
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TR Crystal Maze
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2021-03-08 20:58:22 +01:00 |
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StructuralMike
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5534cab01b
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Minor typos
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2021-03-08 17:19:31 +01:00 |
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StructuralMike
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e8a51ffb3a
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GT Crystal rooms
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2021-03-08 14:45:00 +01:00 |
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StructuralMike
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8eca5bf79e
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Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
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2021-03-08 11:20:07 +01:00 |
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StructuralMike
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3a75b2dafd
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lots of PoD crystal logic
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2021-03-07 17:28:12 +01:00 |
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