Commit Graph

1874 Commits

Author SHA1 Message Date
Fouton
0865288581 Add files via upload 2021-03-12 16:53:08 -05:00
Fouton
2a1eb07d73 Add files via upload 2021-03-12 16:51:16 -05:00
Fouton
1e63d3957d TFH Futures 2021-03-12 16:41:58 -05:00
Fouton
8d933b82de TFH Futures 2021-03-12 16:41:35 -05:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
e1ddd02097 Missing crystal in Hera Beetles 2021-03-12 14:03:19 +01:00
StructuralMike
89be12ee3d Update Rules.py 2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420 more Double Switch shenanigans 2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
krelbel
5210bbe4e0 Fix chaos boss/enemy shuffle
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
randall.rupper
fd7728235d Fix for multiworld progression balancing with shopsanity off 2021-03-09 16:14:16 -07:00
randall.rupper
9a2474f8ca Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-03-09 13:40:52 -07:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b Pod Main crystal always in logic with pots 2021-03-09 12:11:26 +01:00
StructuralMike
766a72bf8b Update Bosses.py 2021-03-09 11:28:11 +01:00
StructuralMike
b68eff5b77 Update BaseClasses.py 2021-03-09 10:23:05 +01:00
StructuralMike
dfe1ec5537 Update Bosses.py 2021-03-09 10:18:20 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310 small fix 2021-03-08 22:11:06 +01:00
StructuralMike
1a0432d860 Update base2current.bps 2021-03-08 22:07:48 +01:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
ccb8ff75df Minor 2021-03-08 21:49:48 +01:00
StructuralMike
0ec7719c86 Update TestSuite.py 2021-03-08 21:14:15 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
5cdb446a75 Update TestSuite.py 2021-03-08 16:11:47 +01:00
StructuralMike
c05a2df632 Update TestSuite.py 2021-03-08 16:01:34 +01:00
StructuralMike
874a2692f5 Update TestSuite.py 2021-03-08 15:45:54 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
ed47f99e8a Update Doors.py 2021-03-06 19:45:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
compiling
ef08bf33d5 Reset Skull Pinball logical state between generation attempts. 2021-03-06 12:26:58 +11:00
StructuralMike
b64cebc467 Delete bomb_notes.me.txt 2021-03-05 21:45:36 +01:00
StructuralMike
aeda137498 Simple switch rules 2021-03-05 21:43:41 +01:00
StructuralMike
25d24dc15f Update .gitignore 2021-03-05 21:04:30 +01:00
StructuralMike
06b172ee32 Initial full rules commit 2021-03-05 20:10:21 +01:00
Mike A. Trethewey
7e3080d78b Merge pull request #3 from aerinon/DoorDevUnstable
Update from Aerinon
2021-03-05 10:32:27 -08:00
randall.rupper
dc5cd2b744 Merge branch 'DoorDev' into DoorDevUnstable
# Conflicts:
#	Main.py
#	RELEASENOTES.md
2021-03-05 10:43:05 -07:00
randall.rupper
b108398545 Make the adjust and "open output path" actions consistent v0.2.2-dev.48 2021-03-05 08:58:38 -07:00
StructuralMike
e46b382ed1 Initial dungeon bomb rules 2021-03-05 14:40:42 +01:00
StructuralMike
08bf1dd125 Basepatch stuff 2021-03-04 23:49:04 +01:00
StructuralMike
a21423ee9c Small boss rule 2021-03-04 23:46:19 +01:00
randall.rupper
91c0114d32 Settings file added 2021-03-04 14:05:25 -07:00