aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1
Link requires flippers to exit the water from Diver Down state in Swamp.
2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6
Remove logging line for missing module - seems to not work properly and CI should handle it.
2020-05-13 20:16:49 +10:00
aerinon
337dbf311d
Some generation improvements (bk checked better, backtrack added re-attempts)
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No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
c817e9ce91
Fix issue with crossed generation (Save and Quit entrance is not handled)
2020-05-12 21:38:37 +10:00
compiling
c7103e6919
Add fast-enum requirement to ci
2020-05-12 21:19:01 +10:00
compiling
0700af4dbd
Logic updates to Spike Cave, Bosses
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Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
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New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
cf70210ed1
Fix pre_validate rejecting Desert Palace when no chests are in the back.
2020-05-09 20:40:01 +10:00
Fabian Dill
cc7145c6b8
remove collections_extended dependency and replace with much faster stdlib Counter
2020-05-09 20:37:26 +10:00
aerinon
300db22725
Some ER generation improvements
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Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1
Forgot straight stairs in vanilla
2020-05-02 15:15:21 -06:00
aerinon
0705ccaeda
Edge rom changes and minor mystery defensive coding
2020-05-02 15:09:23 -06:00
aerinon
79c4889e07
Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
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# Conflicts:
# asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon
467507b505
Straight Stairs trap doors
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Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
810942cf69
DungeonGen bug
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Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
946c7bbcef
Merge in DoorDev changes
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Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon
53ddd1963c
Split dungeon combinations - runs through combinations if few enough
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Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
0bb7e7caf8
update ci to build dev releases for now
v0.0.21dev.81053538
2020-04-17 14:13:27 -06:00
aerinon
88b93d2649
Bump version
2020-04-17 14:08:52 -06:00
aerinon
1f2edde2e5
Add minor notes
2020-04-17 14:07:39 -06:00
aerinon
bc06b86311
Multiworld torch key fix
2020-04-16 15:52:19 -06:00
aerinon
57cd5575da
Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2
2020-04-16 14:31:55 -06:00
zig-for
8aab7715be
Red and Blue Pendant are switched
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Found this today.
This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.
https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
``` new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```
5996d6d978
2020-04-15 00:13:41 -07:00
aerinon
aed4251f13
Merge branch 'DoorDevUnstable' into CrossGenWork
2020-04-13 14:54:59 -06:00
aerinon
d02cc2bb15
Fix compassshuffle/mapshuffle menu flags
2020-04-13 14:49:04 -06:00
aerinon
e1cd520ea9
Merge unstable into CrossGen
2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0
Bugfix to map info
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Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
ff3577358d
Version bump
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Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723
Formatting
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Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
b86ffc3378
Merge branch 'miketrethewey-dev' into DoorDevUnstable
2020-04-09 15:55:42 -06:00
aerinon
23e6c5b14d
Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev
2020-04-09 15:55:27 -06:00
aerinon
954a5fa09f
Merge branch 'CaitSith2-patch-1' into DoorDevUnstable
2020-04-09 15:54:34 -06:00
aerinon
e7c2e63166
Formatting
2020-04-09 15:53:58 -06:00
aerinon
f6f7d8add3
Merge branch 'patch-1' of https://github.com/CaitSith2/ALttPEntranceRandomizer into CaitSith2-patch-1
2020-04-09 15:51:17 -06:00
aerinon
7f935d6ff9
Fix fire speed for ice palace rooms
2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
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Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
CaitSith2
e6f6ccf610
Add Big Key/Map/Compass (Agahnims Tower) ...
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... to list of items that can be started with.
2020-04-07 19:04:52 -07:00
aerinon
114ed784f1
Torch keys counted like chest
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Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
Mike A. Trethewey
4c35b39e35
Fix Hints toggle on CLI
2020-04-07 02:17:25 -07:00
Mike A. Trethewey
c9d6b87d94
Update .gitignore
2020-04-05 12:14:41 -07:00
Mike A. Trethewey
ab5f2ab521
JSON Spoiler output
2020-04-05 09:50:01 -07:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b
MirrorScroll block erase removed
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Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00