aerinon
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749b94fa9f
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Merge pull request #97 from krelbel/chaosfix
Fix chaos boss/enemy shuffle
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2021-03-12 16:33:48 -07:00 |
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StructuralMike
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b3da0bcbcf
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Updated rules for killrooms and killdrops with bomb-logic in mind
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2021-03-12 23:43:57 +01:00 |
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Fouton
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2e07fc2dd0
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Add files via upload
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2021-03-12 16:57:42 -05:00 |
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Fouton
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0865288581
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Add files via upload
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2021-03-12 16:53:08 -05:00 |
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Fouton
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2a1eb07d73
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Add files via upload
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2021-03-12 16:51:16 -05:00 |
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Fouton
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1e63d3957d
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TFH Futures
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2021-03-12 16:41:58 -05:00 |
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Fouton
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8d933b82de
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TFH Futures
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2021-03-12 16:41:35 -05:00 |
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StructuralMike
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8689bd6a4c
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Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
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2021-03-12 17:07:17 +01:00 |
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StructuralMike
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e1ddd02097
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Missing crystal in Hera Beetles
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2021-03-12 14:03:19 +01:00 |
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StructuralMike
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89be12ee3d
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Update Rules.py
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2021-03-12 11:48:08 +01:00 |
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StructuralMike
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f63d1f5470
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SP Crystal room 0HKO consideration
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2021-03-12 10:21:27 +01:00 |
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StructuralMike
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4d1b6a3420
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more Double Switch shenanigans
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2021-03-11 17:08:07 +01:00 |
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StructuralMike
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f60764f062
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Double Switch Room being obnoxious
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2021-03-11 15:13:15 +01:00 |
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StructuralMike
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eb6c71798c
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Tidying up and adding final(?) interaction points
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2021-03-11 12:33:46 +01:00 |
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StructuralMike
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2e998af865
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Mainly double switch room logic
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2021-03-10 23:49:16 +01:00 |
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krelbel
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5210bbe4e0
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Fix chaos boss/enemy shuffle
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
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2021-03-09 22:10:30 -08:00 |
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randall.rupper
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fd7728235d
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Fix for multiworld progression balancing with shopsanity off
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2021-03-09 16:14:16 -07:00 |
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randall.rupper
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9a2474f8ca
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Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
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2021-03-09 13:40:52 -07:00 |
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StructuralMike
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7f36036ced
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Removed unneccesery PoD Arena crystal
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2021-03-09 13:08:56 +01:00 |
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StructuralMike
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f66245149b
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Pod Main crystal always in logic with pots
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2021-03-09 12:11:26 +01:00 |
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StructuralMike
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766a72bf8b
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Update Bosses.py
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2021-03-09 11:28:11 +01:00 |
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StructuralMike
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b68eff5b77
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Update BaseClasses.py
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2021-03-09 10:23:05 +01:00 |
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StructuralMike
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dfe1ec5537
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Update Bosses.py
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2021-03-09 10:18:20 +01:00 |
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StructuralMike
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f33d8a5279
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Refined crystal rules
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2021-03-09 09:40:50 +01:00 |
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StructuralMike
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5b0f877310
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small fix
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2021-03-08 22:11:06 +01:00 |
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StructuralMike
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1a0432d860
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Update base2current.bps
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2021-03-08 22:07:48 +01:00 |
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StructuralMike
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6f62c41ec3
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Removed futuro-stuff
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2021-03-08 22:07:01 +01:00 |
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StructuralMike
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ccb8ff75df
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Minor
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2021-03-08 21:49:48 +01:00 |
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StructuralMike
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0ec7719c86
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Update TestSuite.py
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2021-03-08 21:14:15 +01:00 |
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StructuralMike
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5298a7f210
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TR Crystal Maze
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2021-03-08 20:58:22 +01:00 |
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StructuralMike
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5534cab01b
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Minor typos
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2021-03-08 17:19:31 +01:00 |
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StructuralMike
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5cdb446a75
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Update TestSuite.py
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2021-03-08 16:11:47 +01:00 |
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StructuralMike
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c05a2df632
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Update TestSuite.py
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2021-03-08 16:01:34 +01:00 |
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StructuralMike
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874a2692f5
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Update TestSuite.py
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2021-03-08 15:45:54 +01:00 |
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StructuralMike
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e8a51ffb3a
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GT Crystal rooms
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2021-03-08 14:45:00 +01:00 |
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StructuralMike
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8eca5bf79e
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Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
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2021-03-08 11:20:07 +01:00 |
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StructuralMike
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3a75b2dafd
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lots of PoD crystal logic
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2021-03-07 17:28:12 +01:00 |
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StructuralMike
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5c5cb7f531
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1xPoD and 1xTR crystal room
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2021-03-07 12:35:28 +01:00 |
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StructuralMike
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ed47f99e8a
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Update Doors.py
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2021-03-06 19:45:28 +01:00 |
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StructuralMike
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bf78758ade
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Tower of Hera crystal regions working
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2021-03-06 19:38:12 +01:00 |
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StructuralMike
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5ef1ceb136
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ToH Crystal Switch Region WIP
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2021-03-06 17:56:45 +01:00 |
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compiling
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ef08bf33d5
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Reset Skull Pinball logical state between generation attempts.
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2021-03-06 12:26:58 +11:00 |
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StructuralMike
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b64cebc467
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Delete bomb_notes.me.txt
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2021-03-05 21:45:36 +01:00 |
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StructuralMike
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aeda137498
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Simple switch rules
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2021-03-05 21:43:41 +01:00 |
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StructuralMike
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25d24dc15f
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Update .gitignore
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2021-03-05 21:04:30 +01:00 |
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StructuralMike
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06b172ee32
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Initial full rules commit
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2021-03-05 20:10:21 +01:00 |
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Mike A. Trethewey
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7e3080d78b
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Merge pull request #3 from aerinon/DoorDevUnstable
Update from Aerinon
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2021-03-05 10:32:27 -08:00 |
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randall.rupper
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dc5cd2b744
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Merge branch 'DoorDev' into DoorDevUnstable
# Conflicts:
# Main.py
# RELEASENOTES.md
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2021-03-05 10:43:05 -07:00 |
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randall.rupper
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b108398545
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Make the adjust and "open output path" actions consistent
v0.2.2-dev.48
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2021-03-05 08:58:38 -07:00 |
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StructuralMike
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e46b382ed1
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Initial dungeon bomb rules
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2021-03-05 14:40:42 +01:00 |
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