aerinon
4dfd602308
Boss fix and rules for Ice Refill added
2022-02-15 17:03:24 -07:00
aerinon
64c19bc651
Logic fixes for pots in TR Hub and TR Dark Ride
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Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
da89ab1006
Bug fixes for pottery lottery changes
2022-01-24 16:04:16 -07:00
aerinon
2f0d64103e
Merge branch 'StandingItems' into DoorDevVolatile
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# Conflicts:
# Rules.py
# source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
e76bc92e42
Fix bombbag bug
2022-01-21 16:15:51 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
9fd73e08bb
Districting considers the Tavern North entrance
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Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
c651d1d584
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
2021-12-06 15:41:19 -07:00
aerinon
d710e08ea0
Rules fixes - TT locations not foribben by default to have big key
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Can push paradox block with mirror in glitched modes
2021-12-06 15:25:55 -07:00
aerinon
e78f9218f5
Merge branch 'Ambrosia' into DoorDevVolatile
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# Conflicts:
# BaseClasses.py
# CLI.py
# Main.py
2021-10-29 15:26:51 -06:00
aerinon
3b3fe7f8ca
Bonk fairy (light) standard er restriction
2021-10-27 13:29:07 -06:00
aerinon
12846df681
Accounted for bomb usage in Mire 2 (non-enemizer, of course)
2021-10-21 14:34:21 -06:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
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Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
aerinon
9e04417072
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-16 16:12:45 -06:00
aerinon
1eda6cfa9a
Fix lambda by binding bk_name at lambda creation
2021-09-16 15:46:40 -06:00
aerinon
a6e49513be
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-10 09:17:23 -06:00
aerinon
759e9979da
Rule fix for bigkey shuffle, use the always_allow for the big key, but require it for every other item
2021-08-26 15:51:12 -06:00
aerinon
4e8a8d2840
Compass/Map can be progressive
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Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:33:27 -06:00
aerinon
f259e8bdc8
Boss item restriction logic added
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Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
46de270923
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
2021-07-27 16:16:53 -06:00
compiling
dc950112d9
Fix Aga rule for standard - should be Zelda + normal requirements.
2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
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Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
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Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
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Backported some fixes
2021-06-29 16:34:28 -06:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
StructuralMike
e77ae23359
fixing my illogical logic
2021-05-21 12:44:29 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
compiling
a886018b55
Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy.
2021-04-29 22:45:34 +10:00
compiling
639a3ec383
Fix inverted checks
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Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
db1a37b374
Create glitch connections in advance for dungeon generation.
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Add overworld glitches to the gui.
2021-04-27 18:12:24 +10:00
compiling
1433c987f1
Simple dungeon revive logic (only considering reviving in the first room for now)
2021-04-25 23:21:10 +10:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
compiling
b6fe468164
Import inverted pyramid fairy rules from Entrance Rando
2021-04-18 13:25:04 +10:00
StructuralMike
80849ebd3b
TR Crystal Maze
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Added a commented out possibility for TR Crystal Maze backwards ranged crystal.
2021-03-27 21:22:56 +01:00
StructuralMike
76a106da06
Update Rules.py
2021-03-22 21:15:58 +01:00
StructuralMike
3f9b6234c2
Mire fishbone barrier bypass
2021-03-22 21:12:26 +01:00
StructuralMike
ad8dbcd01c
Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
2021-03-18 23:19:20 +01:00
aerinon
906134800b
Fixed the error with TFH counter turned on for wrong modes
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Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00