Commit Graph

94 Commits

Author SHA1 Message Date
aerinon
4e71b97403 Merging in shop work
Updated release notes and testsuite
2021-02-03 13:04:35 -07:00
aerinon
f8a0ba1816 merge in inroom staircases 2021-02-01 10:07:53 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901 Messing around with HC/Sewer ID
Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
aerinon
f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
c0f6c3fd52 Bug fix for intensity 3 + enemizer (just taking it out for now)
Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon
7653c95fd7 Minor fixes for a few lobbies 2020-09-15 16:13:54 -06:00
CaitSith2
18f115faef Add two more rooms that need rug cuts. 2020-09-15 12:47:27 -07:00
aerinon
309dc40f08 Minor ASM reorg
Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f Incorporating CrossGenWork2 branch again 2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b MirrorScroll block erase removed
Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
e5a1c59f85 Fix for capacity shop and hobo splash interaction 2020-03-25 15:52:57 -06:00
aerinon
9d75561dc3 Merge branch 'DoorDev' into EdgeWork 2020-03-11 15:09:51 -06:00
aerinon
f87a2e8a85 Clean up some asm that's not ready 2020-03-11 14:19:22 -06:00
aerinon
d3696a2752 Prototype edge debugging 2020-03-07 22:15:27 -07:00