Commit Graph

1922 Commits

Author SHA1 Message Date
aerinon
4b29408911 Perf enhancement fixes 2021-08-03 13:49:46 -06:00
aerinon
e10c765bc2 Key logic 2021-08-03 12:16:29 -06:00
aerinon
24b01cfcc7 Performance optimizations 2021-08-03 09:26:41 -06:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
bcaee735a2 SFX shuffle added 2021-08-02 15:24:13 -06:00
aerinon
c8dcdcc62c Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable 2021-08-02 15:23:43 -06:00
aerinon
cab5f22390 Merge pull request #121 from StructuralMike/DoorDevUnstable
Define bomb upgrade as advancement before beemizer
2021-08-02 15:22:06 -06:00
aerinon
1871b7ee6e Merge branch 'SFXShuffle' into DoorDevUnstable 2021-08-02 12:40:52 -06:00
aerinon
50296915a7 Uncertain key rule change (keeping my eye on it) 2021-08-02 12:40:29 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
StructuralMike
c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
aerinon
d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
aerinon
46de270923 Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable 2021-07-27 16:16:53 -06:00
aerinon
65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon
ce24017297 typo 2021-07-27 13:13:18 -06:00
aerinon
c182e73b77 Mystery can apply reduce_flashing 2021-07-27 11:33:58 -06:00
aerinon
066d239b70 Boss music fix 2021-07-27 08:58:31 -06:00
aerinon
0975b64519 Merge pull request #120 from compiling/DoorDevUnstable
Extra warnings / checks
2021-07-26 13:06:46 -06:00
aerinon
322273673b stage unstable for next release cycle 2021-07-26 12:19:45 -06:00
StructuralMike
9247c547d3 Update ItemList.py 2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
compiling
4d90ca9181 Add python version warning to the translation file. 2021-07-25 19:48:07 +10:00
compiling
dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
compiling
4d8bfe0e22 Check for headered roms before passing to enemizer. 2021-07-25 18:15:51 +10:00
compiling
c981b362d2 Add warning for old python versions. 2021-07-25 18:15:11 +10:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
aerinon
8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon
bfd5c5ceeb Update notes 2021-07-23 10:09:54 -07:00
aerinon
c522a1b001 Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 10:09:01 -07:00
aerinon
367a7be068 Update notes 2021-07-23 10:08:41 -07:00
aerinon
c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon
5b39494edf Credit collection rate refactor
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
46bfcb4dde Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 08:39:31 -07:00
aerinon
23846dc475 credits again 2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon
8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
aerinon
df0218c7a1 last ditch swap fixes 2021-07-22 16:09:28 -07:00
aerinon
68dc27902b SFX Shuffle initial implementation 2021-07-15 16:02:07 -07:00
aerinon
06486e88a2 Cutoff rug addition 2021-07-15 10:33:04 -07:00
aerinon
a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon
ff16a256b7 Merge branch 'Catobat-BombWalls' into DoorDevUnstable 2021-07-13 13:19:55 -07:00
aerinon
15a9436e6d Merge branch 'BombWalls' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-BombWalls 2021-07-13 13:19:38 -07:00
aerinon
b5aae926e7 Minor baserom updates 2021-07-13 13:19:14 -07:00
aerinon
9ef24a610d Bug with key flooding (events that would flood the key are not unresolved)
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
8c2b6f3bd2 Can't have a key at blind unless you can crack the floor and deliver the maiden 2021-07-12 15:54:38 -07:00