Commit Graph

625 Commits

Author SHA1 Message Date
aerinon
52c9cca701 Ice Doors 2019-11-18 22:09:31 -07:00
aerinon
b64b2b7d2b Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2019-11-16 21:40:15 -07:00
aerinon
407bac641d Couple of fixes for mire stairs 2019-11-16 21:39:54 -07:00
aerinon
7a87ef8520 More ER support added 2019-11-15 16:36:27 -07:00
aerinon
69c4dc17fd Merge branch 'MinorFixes' into DoorDev 2019-11-15 14:33:19 -07:00
aerinon
093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
2ad03af1da Removed Pot Circle from drops (it has unique regions)
Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon
77667668c9 Drop entrances not part of dungeon gen 2019-11-12 06:49:52 -07:00
aerinon
d365ae5c36 Fixing a couple minor bugs 2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa Fix a TT open edge (getting caught by door code)
Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon
84851b3979 Gui improvement 2019-11-07 13:15:35 -07:00
aerinon
5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81 Implemented mire 2019-11-05 11:39:13 -07:00
aerinon
bad5fff022 Skull 3 entrance fix - could be refined
Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
2019-11-04 13:04:26 -07:00
aerinon
8b7bbc25ff Bug fixes for that one dumb pod spiral staircase 2019-11-04 12:49:25 -07:00
aerinon
0c6ea6a14d Fixed some typos with new interior doors
Used direction abbreviations for the ones missed
2019-11-01 16:28:08 -06:00
aerinon
19e9738c42 Merge branch 'MinorCleanup' into DoorDev
# Conflicts:
#	DoorShuffle.py
#	Doors.py
2019-11-01 16:18:37 -06:00
aerinon
e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
49cfe923b6 Merge pull request #12 from aerinon/Swamp
Swamp, Skull and TT
2019-10-31 11:20:50 -06:00
aerinon
90c3368f9d Revamped dungeon generation
Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00
aerinon
bc30cc3b42 Minor fix to basic generation for now 2019-10-28 13:55:07 -06:00
aerinon
417fc0797f Shuffling sectors is improved slightly
Changing many logging statements to debug only
2019-10-25 13:56:44 -06:00
aerinon
050ae66bf6 Thieves Town 2019-10-25 13:50:37 -06:00
aerinon
b27dd2f64f Finishing up interior doors for Eastern 2019-10-24 22:45:03 -06:00
aerinon
be03fc214d Adding some more interior doors to HC and Eastern 2019-10-22 23:00:07 -06:00
aerinon
8db8d066b4 PoD and Swamp logical dead end detection improved 2019-10-22 15:49:36 -06:00
aerinon
01a4d4b872 Generation tweaks and fixes
- Flooding the keys in swamp
- Logical dead ends
- The pinball exception
2019-10-21 22:32:49 -06:00
aerinon
c090bd7003 Early bad loop detection. 2019-10-18 11:56:56 -06:00
aerinon
beb15951a0 Skull Woods added
Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
2019-10-17 16:35:13 -06:00
aerinon
7db3c82e70 More swamp fixes
Removed Left Drain to Right (switch resets)
2019-10-16 06:57:57 -06:00
aerinon
6e4ab638aa Desert Cannonball/Compass fix
Potential PoD stair fix
--Going a down stair in Q1 to a 00 x coord is problematic
PoD stair coordinates
Attempted Swamp layer fix
More swamp fixes
--Note: Left switch resets
2019-10-15 22:38:25 -06:00
aerinon
4d35265e5c Key flood protection in sweep for events
Better loop validation
Small key validation tweaks
2019-10-15 15:15:29 -06:00
aerinon
ce626bd093 Unification of exploration logic
Crystal stuff for PoD/Hera
Minor fixes to key logic
2019-10-15 13:01:32 -06:00
aerinon
a0fdb25b43 Spirals for Swamp
Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
2019-10-11 16:53:46 -06:00
aerinon
d7b5a513bf More swamp door rom data 2019-10-10 21:52:58 -06:00
aerinon
87ff92ba7c Swamp regions and doors 2019-10-09 16:46:26 -06:00
aerinon
dc6791da08 Door Types in Spoiler
Some fixes for rooms with ToggleFlag "doors"
2019-10-09 14:26:18 -06:00
aerinon
2ced48c691 Incorporated key logic prototype in the rules.
Relaxed key_layout_validation more (allows keys to lead to more keys)
2019-10-08 16:57:27 -06:00
aerinon
db155950f2 Not allowing Lower Layer keydoors for now. vanilla Lttp engine does not handle them
Killed the restrictive Eastern key rules - in prep for real key logic
2019-10-07 14:32:34 -06:00
aerinon
19a78f2a0c Fixed a few spiral bugs
Fixed a problem with door pairing system
2019-10-05 23:15:06 -06:00
aerinon
92ad60bedf Key Door Shuffle algorithm added 2019-10-03 16:27:44 -06:00
aerinon
5cc4fdfa1f Added PoD
Added Logic for Desert,Hera,Aga,PoD
Revamped Logic for HC, Eastern
2019-10-03 09:24:27 -06:00
aerinon
fd11e8cde1 Merge branch 'Dev' into DoorDev 2019-10-01 14:35:30 -06:00
aerinon
1f9f9e5656 Merge pull request #11 from KevinCathcart/Dev
Dev
2019-10-01 14:34:44 -06:00
aerinon
8719a4919d Door pairing system initial pass complete
Sucessfully de-coupling of Big Key doors with dumb small key doors behind
Added a bit to trap door fixer so that we can hit the 3rd door in the door list
Added door list position info
2019-10-01 11:26:10 -06:00
aerinon
f12659af9d Fixes to Aga Tower staircases
Lots of initial work on key doors and other door pairs
2019-09-27 22:00:45 -06:00
aerinon
3df4fe08b3 More fixes for problems with staircases (quads 01 & 02) 2019-09-23 23:55:05 -06:00
aerinon
8e50c6d8eb Several fixes for problems with staircases in Hera/AgaTower 2019-09-21 22:15:51 -06:00
cassidoxa
f8628337bb One more vanilla/dungeons ROM fix 2019-09-21 22:15:12 -04:00
cassidoxa
2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00