aerinon
59f819aebd
Fixed a couple of generation errors
2019-12-31 21:12:53 -07:00
aerinon
dcec274b63
Fix typo
2019-12-31 21:12:18 -07:00
aerinon
34352b35fc
PoD Key door - wrong position
2019-12-30 11:02:40 -07:00
aerinon
3a5a918012
Mark regions as light/dark world after dungeons are connected up.
2019-12-30 11:02:30 -07:00
aerinon
bdc722eaa3
readme updates
2019-12-30 11:02:15 -07:00
aerinon
f021530392
Potential stair key door fix
2019-12-30 11:01:31 -07:00
aerinon
d0129256df
logic fixes
2019-12-30 11:00:47 -07:00
aerinon
ea53f97289
Removed the sewer dungeon for now to enable Escape Big Key to work.
2019-12-19 16:18:59 -07:00
aerinon
35c3a07dc3
Cross Dungeon initial work
2019-12-19 14:48:09 -07:00
aerinon
0cd665a1fc
Entrance data reader
2019-12-13 06:40:12 -07:00
aerinon
7422eb5ccc
Fixed Swordless rules
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Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e
Fixing infinite loop caused by not exploring Spiral Cave (712344909)
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Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00
aerinon
45e7e228f6
Fixed a trap door in GT
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Tried to remove set sensitivity in KeyDoorShuffle
Added a sophisticated way to find permutations in KeyDoorShuffle
2019-12-11 06:37:54 -07:00
aerinon
f8218cf2ea
Key shuffling rules rework and refinement
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--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
aerinon
9dfd93adbc
More trap doors (mostly interior)
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DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1
Fixed some trap doors in logic
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Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0
Couple minor door fixes
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New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84
Fixed ice palace Hammer Block stairs
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Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
91f619e36f
Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
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Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon
f6e8584d19
Fixed Death Mountain Return Ledge dungeons
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Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon
5e9134a74e
GT Lobby Up Stairs fixed
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Minor typo in help
2019-11-20 13:47:44 -07:00
aerinon
41a8da1b05
Desert Palace interior rooms I skipped
2019-11-19 16:24:08 -07:00
aerinon
6a276ca0b8
MSU Scrolling bug
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Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
48494a09ba
TR Crystal Maze adjustments
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Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
644785b140
Ice & TR door bugs
2019-11-19 06:52:36 -07:00
aerinon
52c9cca701
Ice Doors
2019-11-18 22:09:31 -07:00
aerinon
b64b2b7d2b
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2019-11-16 21:40:15 -07:00
aerinon
407bac641d
Couple of fixes for mire stairs
2019-11-16 21:39:54 -07:00
aerinon
7a87ef8520
More ER support added
2019-11-15 16:36:27 -07:00
aerinon
69c4dc17fd
Merge branch 'MinorFixes' into DoorDev
2019-11-15 14:33:19 -07:00
aerinon
093746a0c7
Ganon's Tower added
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Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
2ad03af1da
Removed Pot Circle from drops (it has unique regions)
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Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon
77667668c9
Drop entrances not part of dungeon gen
2019-11-12 06:49:52 -07:00
aerinon
d365ae5c36
Fixing a couple minor bugs
2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa
Fix a TT open edge (getting caught by door code)
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Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon
84851b3979
Gui improvement
2019-11-07 13:15:35 -07:00
aerinon
5718018982
Added Turtle Rock.
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Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81
Implemented mire
2019-11-05 11:39:13 -07:00
aerinon
bad5fff022
Skull 3 entrance fix - could be refined
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Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
2019-11-04 13:04:26 -07:00
aerinon
8b7bbc25ff
Bug fixes for that one dumb pod spiral staircase
2019-11-04 12:49:25 -07:00
aerinon
0c6ea6a14d
Fixed some typos with new interior doors
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Used direction abbreviations for the ones missed
2019-11-01 16:28:08 -06:00
aerinon
19e9738c42
Merge branch 'MinorCleanup' into DoorDev
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# Conflicts:
# DoorShuffle.py
# Doors.py
2019-11-01 16:18:37 -06:00
aerinon
e08bf3776a
Ice Palace added
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Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
49cfe923b6
Merge pull request #12 from aerinon/Swamp
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Swamp, Skull and TT
2019-10-31 11:20:50 -06:00
aerinon
90c3368f9d
Revamped dungeon generation
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Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00
aerinon
bc30cc3b42
Minor fix to basic generation for now
2019-10-28 13:55:07 -06:00
aerinon
417fc0797f
Shuffling sectors is improved slightly
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Changing many logging statements to debug only
2019-10-25 13:56:44 -06:00
aerinon
050ae66bf6
Thieves Town
2019-10-25 13:50:37 -06:00
aerinon
b27dd2f64f
Finishing up interior doors for Eastern
2019-10-24 22:45:03 -06:00
aerinon
be03fc214d
Adding some more interior doors to HC and Eastern
2019-10-22 23:00:07 -06:00