codemann8
5ac01f4f35
Merged Inverted/Open ER code and data
2022-12-07 22:16:55 -06:00
codemann8
52edfcdddb
Merged Inverted/Open ER code and data
2022-12-07 22:05:48 -06:00
codemann8
bd53400fec
Replaced all references of Inverted-variant regions/exits
2022-12-06 22:21:35 -06:00
aerinon
0783f97b57
Merge branch 'DoorDev' into Synthesis
...
# Conflicts:
# Main.py
# README.md
# RELEASENOTES.md
2022-10-27 15:22:44 -06:00
aerinon
4ab0a40c45
Bumper cave fix
...
Pottery coloring updated
2022-10-27 13:56:37 -06:00
aerinon
3975c6c65d
Merge branch 'DoorDevUnstable' into Synthesis
...
# Conflicts:
# TestSuite.py
2022-09-01 11:38:02 -06:00
aerinon
4aff460b22
Fix for crossed doors with ambrosia
...
Fix for ER + OWG in crossed doors
Fix for Small Key shuffle
2022-08-30 13:51:12 -06:00
aerinon
b2ae92a451
Merge branch 'Tavern' of github.com:Catobat/ALttPDoorRandomizer into Catobat-Tavern
...
# Conflicts:
# BaseClasses.py
# Rom.py
# data/base2current.bps
Note: rom is not correct
2022-08-11 15:37:19 -06:00
aerinon
64048ba58d
Merge branch 'DoorDevVolatile' into Customizer
...
# Conflicts:
# Main.py
Also fixed a bug with lite/lean
2022-06-22 10:53:06 -06:00
aerinon
f5307dacc1
Waterfall logic fix. Inverted seems to have been fixed years ago
2022-06-17 15:12:37 -06:00
Catobat
6e9d949439
Shuffle Back of Tavern
2022-06-13 20:38:24 +02:00
aerinon
dfb9ebfbdb
Customizer main work
2022-03-22 16:13:31 -06:00
aerinon
64b0740e50
Various shuffled links house fixes
2022-03-12 12:33:14 -07:00
aerinon
4e43f38332
Separated Collection Rate counter from experimental
...
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
dd18f13930
Trash ditching method rebalanced for lots of triforce pieces
...
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
...
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
f9c1219785
Merge branch 'DoorDevVolatile' into StandingItems
...
# Conflicts:
# Rom.py
# data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70
Merge branch 'DoorDevUnstable' into DoorDevVolatile
...
# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
4f3ff95f81
-Baserom update
...
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
2022-01-05 14:37:10 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
1525a949ca
Merge branch 'DoorDevUnstable' into DoorDevVolatile
2021-10-27 15:02:47 -06:00
aerinon
3b3fe7f8ca
Bonk fairy (light) standard er restriction
2021-10-27 13:29:07 -06:00
aerinon
dc7d4940d9
Overworld map code
2021-10-21 16:29:09 -06:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
aerinon
c522a1b001
Aga Tower shouldn't choose inverted links house if not shuffled
2021-07-23 10:09:01 -07:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
0607cf67ef
Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there
2021-07-06 13:21:51 -07:00
3896066193
Reimplement --securerandom
...
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
87c4c0811a
Inverted fix for insanity
2021-06-01 09:33:15 -06:00
aerinon
dfe824069a
Insanity restrictions lifted on multi-entrance caves and dungeon exits
2021-05-28 16:01:09 -06:00
aerinon
f49dffa91a
Fix typo
2021-05-26 08:37:50 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
...
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
compiling
1c93db414f
Fix inverted Aga Tower handling
2021-04-29 19:38:52 +10:00
compiling
639a3ec383
Fix inverted checks
...
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
df2b12774d
Fix broken connection between superbunny bottom and top
2021-04-27 18:33:32 +10:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
aerinon
6a5bdbee6b
Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
...
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
af441a8e9b
Merging in base er changes
2021-02-25 15:26:29 -07:00
aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
aerinon
22f749e767
Keysanity menu bugfix
...
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
...
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
compiling
e62d095d28
Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
...
Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-10-31 10:22:43 +11:00
compiling
6ff039e67a
Fix some more multiworld conflict issues
2020-10-31 10:20:00 +11:00
compiling
665e7b1497
Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches
2020-10-31 10:13:33 +11:00
compiling
1bd3ccfdc5
Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy.
2020-10-30 17:40:25 +11:00
compiling
71e5fd7d26
Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted.
2020-10-30 17:08:04 +11:00
compiling
b1853e2ad9
Refactor OWG rules to keep them separate from no glitches.
...
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
compiling
ad9db670a2
Merge branch 'master' into Dev-owg
2020-10-30 16:00:22 +11:00