Commit Graph

168 Commits

Author SHA1 Message Date
codemann8
63eabfa2a1 More Inverted Prepwork 2021-05-24 04:54:32 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
codemann8
e363773810 Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
2021-05-20 05:47:42 -05:00
codemann8
2a394cc880 Initial check-in for OWG logic
Includes renames and reorganizations
2021-05-16 04:41:43 -05:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
codemann8
ac753ef607 Initial Inverted changes 2021-05-12 00:26:49 -05:00
codemann8
cc5b1ab60f Renamed some areas 2021-05-02 21:30:25 -05:00
compiling
1c93db414f Fix inverted Aga Tower handling 2021-04-29 19:38:52 +10:00
compiling
639a3ec383 Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
df2b12774d Fix broken connection between superbunny bottom and top 2021-04-27 18:33:32 +10:00
compiling
9852352027 Temp 2021-04-21 18:40:54 +10:00
codemann8
2297a3e67f Formatted ER entrance data 2021-04-19 19:24:17 -05:00
compiling
30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
codemann8
160f0732dd Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-04-12 13:32:14 -05:00
codemann8
ade6dfc416 New destinations now write to ROM 2021-04-12 12:23:26 -05:00
aerinon
6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
codemann8
4639129401 Remove OW Shuffle stuff from ER 2021-02-13 10:52:51 -06:00
codemann8
965b886c2d Moved list of OW connections to be shuffled to its own list 2021-02-08 12:42:39 -06:00
codemann8
10bf6fcb2f Added temporary flute exit on Link's House tile to deal with flute logic 2021-02-08 12:41:37 -06:00
codemann8
167ad64f29 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-08 12:02:11 -06:00
codemann8
7423f76e82 Update EntranceShuffle.py 2021-02-08 11:58:29 -06:00
aerinon
d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
codemann8
cf22327ad4 Renamed DM Broken Bridge 2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c Added terrain rules for Purple Chest Area Rocks 2020-12-17 11:12:19 -06:00
codemann8
1add1222e1 Split duplicate exits into unique 2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5 Replaced some old region references to OW shuffle names 2020-12-12 05:13:30 -06:00
codemann8
6860b3a907 Added OW Shuffle Rules 2020-12-12 03:33:22 -06:00
codemann8
37a8fb1027 Added vanilla connections for initial OW shuffle logic 2020-12-11 04:14:48 -06:00
codemann8
51e4d6398f Added all mirror mandatory connections 2020-12-10 15:45:01 -06:00
codemann8
d32c8bc0ba Conversion of mandatory connections to OW tile connections 2020-12-10 11:38:11 -06:00
codemann8
dee0dfc088 Reordered mandatory connections for easier comparison later 2020-12-10 11:34:51 -06:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
compiling
e62d095d28 Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-10-31 10:22:43 +11:00
compiling
6ff039e67a Fix some more multiworld conflict issues 2020-10-31 10:20:00 +11:00
compiling
665e7b1497 Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches 2020-10-31 10:13:33 +11:00
compiling
1bd3ccfdc5 Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. 2020-10-30 17:40:25 +11:00
compiling
71e5fd7d26 Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted. 2020-10-30 17:08:04 +11:00
compiling
b1853e2ad9 Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
compiling
ad9db670a2 Merge branch 'master' into Dev-owg 2020-10-30 16:00:22 +11:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
Kevin Cathcart
4ad31d641b Add CSPRNG option: --securerandom 2020-06-26 20:12:30 -04:00
compiling
cb66fba888 Split invalid connections into normal and inverted 2020-05-30 22:35:57 +10:00
compiling
9b4c86846f Enhance mandatory exit logic to ensure they do not block themselves, and also handle boundary conditions that often occur in inverted dungeonsfull 2020-05-30 22:35:57 +10:00
compiling
b558c054e9 Inverted dungeonsfull fix - Force reusing an existing cave if there are not enough entrances to use a new one. 2020-05-30 22:35:56 +10:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
compiling
cebd3bdd90 Stop inverted dungeonsfull from generating crossworld dungeon connections. 2020-05-24 10:18:53 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00