aerinon
678e5eb091
Multi-entrance crystal doesn't propagate between dungeons
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Multi-entrance: don't use unreachable entrances for reachable stats
2021-08-13 14:41:04 -06:00
aerinon
fd24c016e2
Total keys fix for key logic
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(Basic reductions do not affect amount of keys placed while crossed do)
2021-08-12 15:59:01 -06:00
aerinon
6205dc2cb0
Merge in unstable changes
2021-08-12 13:50:34 -06:00
aerinon
de6f3683d0
Fixed bug with sfx_shuffle in mystery
2021-08-12 13:45:51 -06:00
aerinon
d6a56e645e
Bug with MutliClient that didn't register shop locations unless you were in one
2021-08-12 13:45:20 -06:00
aerinon
9153dbd382
Fixed a problem that cropped up in retro+vanilla with big key placement
2021-08-12 13:44:47 -06:00
aerinon
7623de396c
Fixed some bk special handling
2021-08-12 13:39:32 -06:00
aerinon
feb9177871
Ignore certain rules when bk isn't available in contradiction checking
2021-08-04 13:46:30 -06:00
aerinon
d7e326f71d
Key checking in dungeons limited to single player for speed
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Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon
4b29408911
Perf enhancement fixes
2021-08-03 13:49:46 -06:00
aerinon
e10c765bc2
Key logic
2021-08-03 12:16:29 -06:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
bcaee735a2
SFX shuffle added
2021-08-02 15:24:13 -06:00
aerinon
c8dcdcc62c
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2021-08-02 15:23:43 -06:00
aerinon
cab5f22390
Merge pull request #121 from StructuralMike/DoorDevUnstable
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Define bomb upgrade as advancement before beemizer
2021-08-02 15:22:06 -06:00
aerinon
1871b7ee6e
Merge branch 'SFXShuffle' into DoorDevUnstable
2021-08-02 12:40:52 -06:00
aerinon
50296915a7
Uncertain key rule change (keeping my eye on it)
2021-08-02 12:40:29 -06:00
aerinon
8a361e9672
Various refinements and fixes to key logic and generation
2021-08-02 12:39:48 -06:00
StructuralMike
c06477c0f2
Update ItemList.py
2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4
Set bomb upgrades as advancement before beemizer
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Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
aerinon
d70f2ee355
Small changes for bomblogic
2021-07-28 15:21:51 -06:00
aerinon
46de270923
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
2021-07-27 16:16:53 -06:00
aerinon
65c583c082
Initial work on dungeon prize logic in key layouts
2021-07-27 16:00:05 -06:00
aerinon
ce24017297
typo
2021-07-27 13:13:18 -06:00
aerinon
c182e73b77
Mystery can apply reduce_flashing
2021-07-27 11:33:58 -06:00
aerinon
066d239b70
Boss music fix
2021-07-27 08:58:31 -06:00
aerinon
0975b64519
Merge pull request #120 from compiling/DoorDevUnstable
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Extra warnings / checks
2021-07-26 13:06:46 -06:00
aerinon
322273673b
stage unstable for next release cycle
2021-07-26 12:19:45 -06:00
StructuralMike
9247c547d3
Update ItemList.py
2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805
Remove default bomb upgrades from shop
2021-07-26 11:09:24 +02:00
compiling
4d90ca9181
Add python version warning to the translation file.
2021-07-25 19:48:07 +10:00
compiling
dc950112d9
Fix Aga rule for standard - should be Zelda + normal requirements.
2021-07-25 18:17:10 +10:00
compiling
4d8bfe0e22
Check for headered roms before passing to enemizer.
2021-07-25 18:15:51 +10:00
compiling
c981b362d2
Add warning for old python versions.
2021-07-25 18:15:11 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
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Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
aerinon
8ed6b3fad2
Exception for DP back on basic,intensity level 1 (simply can't make a passage)
2021-07-23 12:37:41 -07:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
aerinon
bfd5c5ceeb
Update notes
2021-07-23 10:09:54 -07:00
aerinon
c522a1b001
Aga Tower shouldn't choose inverted links house if not shuffled
2021-07-23 10:09:01 -07:00
aerinon
367a7be068
Update notes
2021-07-23 10:08:41 -07:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
5b39494edf
Credit collection rate refactor
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Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
46bfcb4dde
Aga Tower shouldn't choose inverted links house if not shuffled
2021-07-23 08:39:31 -07:00
aerinon
23846dc475
credits again
2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
aerinon
8c1e746556
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:08 -07:00
aerinon
df0218c7a1
last ditch swap fixes
2021-07-22 16:09:28 -07:00