Commit Graph

95 Commits

Author SHA1 Message Date
codemann8
d1b0b57d53 Retain Link state on transition in Crossed OW unless bunny 2021-08-21 18:19:57 -05:00
codemann8
2471bc2f10 Fixed Bunny/Lonk issues in Crossed OW 2021-08-20 22:48:05 -05:00
codemann8
eb9dc8df75 Fixed Flute crashes 2021-08-20 20:44:13 -05:00
codemann8
bae81b58ce Moved OW flag checks to global variable 2021-08-19 20:02:12 -05:00
codemann8
be6203e3f0 Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed 2021-08-16 22:46:26 -05:00
codemann8
a897a8d52d Merged in DR v0.4.0.12 2021-07-23 16:08:32 -05:00
codemann8
e31af840cc Added minor commented data as prep 2021-07-16 12:51:44 -05:00
codemann8
0571dc881b Removing Central Bonk Rocks from Tile Swap pool in Standard 2021-07-10 13:49:33 -05:00
codemann8
c6e0f4fc14 Added Rain state guards for Dark Bonk Rocks 2021-07-08 14:09:17 -05:00
codemann8
02d3b46ae4 Merged in DR v0.4.0.8 2021-07-07 19:45:14 -05:00
codemann8
0b1562dab8 Fixed Stumpy 2021-07-06 14:44:40 -05:00
codemann8
a420d80d93 Fixed Stumpy not loading 2021-07-06 14:31:25 -05:00
codemann8
e2604d992e Fixed Frogsmith spawn to load correct sprite and accept him at home 2021-07-06 12:15:17 -05:00
codemann8
42eddaed28 Initial Flute Shuffle implementation 2021-06-27 19:10:44 -05:00
codemann8
d3fd54600f Added ability to cancel out of flute menu by pressing X 2021-06-27 14:50:28 -05:00
codemann8
f4e5202bf2 Fixed VRAM issue 2021-06-24 14:47:57 -05:00
codemann8
ea2a148e78 Partial revert of VRAM adjustment 2021-06-24 14:36:12 -05:00
codemann8
860854b0dc Fixed horizontal VRAM loading glitch on megatiles 2021-06-23 08:42:29 -05:00
codemann8
177a7ee44a Whoops 2021-06-23 05:34:09 -05:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
codemann8
e227033692 Made world checks table-based rather than based on OW ID 2021-06-03 00:50:57 -05:00
codemann8
a32d37a233 Minor reorganization of code/data placement 2021-05-30 06:43:52 -05:00
codemann8
07ec0b0195 Removed unnecessary data 2021-05-02 20:29:23 -05:00
codemann8
63d77314e6 Keep Link's position if within incoming gap 2021-05-02 19:56:53 -05:00
codemann8
21ebe4e43b Fix Camera Unlock issue 2021-04-29 01:19:31 -05:00
Catobat
032c3d20d5 Fix transitions for real 2021-04-26 21:52:45 +02:00
codemann8
3b10b1a277 Minor efficiency 2021-04-24 15:25:00 -05:00
Catobat
49889be13c Fix rare transition glitches (hopefully) 2021-04-24 21:12:45 +02:00
codemann8
b06dbdab8d Removed setting the LW/DW flag on transition 2021-04-22 13:14:17 -05:00
codemann8
36beba3fdc Fixed incorrect transition data for special areas 2021-04-21 00:07:24 -05:00
codemann8
6d1ae86c46 Fixed bad transition data 2021-04-21 00:06:55 -05:00
codemann8
374cfc40e5 Fixed issue with DW transitions causing hardlocking mapwrap crashes 2021-04-21 00:05:48 -05:00
codemann8
b88c49f278 Fixed visual issue with megatiles using VRAM 2021-04-21 00:02:28 -05:00
codemann8
834cc26241 Added missing flipper logic 2021-04-20 23:43:08 -05:00
codemann8
642c0c2a10 Fixed incorrect data 2021-04-19 19:23:43 -05:00
codemann8
a2cda2f34c Milestone update, all transition tests work, megatiles have a visual problem 2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123 Fixed off-by-one issue on writing dest to ROM 2021-04-13 19:11:37 -05:00
codemann8
ade6dfc416 New destinations now write to ROM 2021-04-12 12:23:26 -05:00
codemann8
894acbd939 Milestone successful transition to midpoint 2021-04-07 12:15:26 -05:00
codemann8
db3cee7229 Formatting 2021-04-02 14:37:24 -05:00
codemann8
877d523367 Converted data tables to little endian 2021-04-02 13:49:55 -05:00
codemann8
6091d96dc0 Split transition table by direction 2021-04-01 12:36:26 -05:00
codemann8
71ef1c3252 Added data tables, began initial ASM structure 2021-03-31 21:27:23 -05:00
codemann8
a89a17515d Adding initial ASM, infinite loop at Links 2021-03-24 14:02:50 -05:00
codemann8
2235aab579 Initial OW Shuffle asm hooks 2021-02-18 10:00:22 -06:00