Commit Graph

1884 Commits

Author SHA1 Message Date
compiling
b558c054e9 Inverted dungeonsfull fix - Force reusing an existing cave if there are not enough entrances to use a new one. 2020-05-30 22:35:56 +10:00
aerinon
0b943b01e8 Merge branch 'compiling-DoorPerf' into DoorDevUnstable 2020-05-29 16:20:04 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
compiling
cebd3bdd90 Stop inverted dungeonsfull from generating crossworld dungeon connections. 2020-05-24 10:18:53 +10:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1 Link requires flippers to exit the water from Diver Down state in Swamp. 2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6 Remove logging line for missing module - seems to not work properly and CI should handle it. 2020-05-13 20:16:49 +10:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
c817e9ce91 Fix issue with crossed generation (Save and Quit entrance is not handled) 2020-05-12 21:38:37 +10:00
compiling
c7103e6919 Add fast-enum requirement to ci 2020-05-12 21:19:01 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
Fabian Dill
cc7145c6b8 remove collections_extended dependency and replace with much faster stdlib Counter 2020-05-09 20:37:26 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1 Forgot straight stairs in vanilla 2020-05-02 15:15:21 -06:00
aerinon
0705ccaeda Edge rom changes and minor mystery defensive coding 2020-05-02 15:09:23 -06:00
aerinon
79c4889e07 Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
# Conflicts:
#	asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
compiling
6418a86c1b Require a weapon for Inverted Castle Tower 2020-04-28 20:16:14 +10:00
compiling
f391f0a3c1 Bunny revive is not possible in Sanctuary. 2020-04-28 20:16:13 +10:00
compiling
0215254c89 All superbunny to spiral cave item (with sword) 2020-04-28 20:16:13 +10:00
compiling
461db9d1ba Allow superbunny into tavern
Fix inverted Kings Grave logic
2020-04-28 20:16:06 +10:00
compiling
67a0afc6fa More moon pearl / superbunny fixes
Use the Catfish region properly, so Catfish Descent works.

# Conflicts:
#	InvertedRegions.py
2020-04-28 20:16:05 +10:00
compiling
65b8e128b0 Allow superbunny into the Blind's Hideout entrance. 2020-04-28 20:15:36 +10:00
compiling
f964175d64 Allow clipping into the GT entrance 2020-04-28 20:15:11 +10:00
compiling
21eea4277b Always require pearl for Swamp (Superbunny cannot do anything) 2020-04-28 20:15:10 +10:00
compiling
2decfd1f0b Separate superbunny cave into 2 regions.
For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom
Fix boots clip logic to desert teleporter ledge and TR teleporter
Fix mirror wrap logic for pyramid fairy
For insanity shuffle, exiting Superbunny Cave bottom is now in logic.
2020-04-28 20:15:10 +10:00
compiling
db811f198c Fix another bunny rule bug. 2020-04-28 20:15:09 +10:00
compiling
9c2dec9cec Fix OWG bunny rules 2020-04-28 20:15:09 +10:00
compiling
c8a30bb749 Dark Desert Teleporter requires the mitts 2020-04-28 20:15:09 +10:00
compiling
e8fef8fc7b Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. 2020-04-28 20:15:08 +10:00
compiling
1f504d0a79 Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl.
# Conflicts:
#	test/inverted/TestInvertedDarkWorld.py
#	test/inverted/TestInvertedLightWorld.py
2020-04-28 20:15:08 +10:00
compiling
3b979f4a57 Fix Waterfall entrance being inaccessible with the flippers.
Fix Spectacle Rock and Bombos Tablet requiring moon pearl
2020-04-28 20:14:56 +10:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
compiling
7f2913fb35 Remove arrow capacity upgrade from retro 2020-04-23 19:08:21 +10:00
aerinon
946c7bbcef Merge in DoorDev changes
Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon
53ddd1963c Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
0bb7e7caf8 update ci to build dev releases for now v0.0.21dev.81053538 2020-04-17 14:13:27 -06:00
aerinon
88b93d2649 Bump version 2020-04-17 14:08:52 -06:00
aerinon
1f2edde2e5 Add minor notes 2020-04-17 14:07:39 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
57cd5575da Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2 2020-04-16 14:31:55 -06:00
compiling
247137e43a Remove mirror clips from Inverted / No Glitches 2020-04-15 23:09:07 +10:00
compiling
8525f07e87 Set TR key rules last, so that entrance requirements are known. 2020-04-15 23:09:07 +10:00
zig-for
8aab7715be Red and Blue Pendant are switched
Found this today.

This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.

https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
```            new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
            new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
            new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```

5996d6d978
2020-04-15 00:13:41 -07:00