aerinon
a402a8ba75
Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
2020-11-25 23:04:26 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5106bd3960
Merge pull request #72 from miketrethewey/DoorDevUnstable
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Door dev unstable
2020-11-24 19:39:37 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
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Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
compiling
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
2020-11-21 23:01:22 +11:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87
(Merge)
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Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3
Fix trock entrances when intensity < 3
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Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
61fb954c9c
Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork
2020-11-16 11:13:39 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
7d3bb07382
Fix /missing command
2020-11-12 06:31:44 -07:00
Mike A. Trethewey
a4b10a3393
Merge branch 'DoorDevUnstable' of https://github.com/miketrethewey/ALttPDoorRandomizer into DoorDevUnstable
2020-11-11 00:21:34 -08:00
Mike A. Trethewey
3f083992c1
Merge pull request #20 from aerinon/DoorDevUnstable
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Door dev unstable
2020-11-11 00:15:07 -08:00
Mike A. Trethewey
44fe965baf
Merge pull request #19 from aerinon/DoorDev
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Update DoorDev
2020-11-11 00:13:49 -08:00
Mike A. Trethewey
5f2b4041f9
Make a simpler installer script
2020-11-11 00:08:42 -08:00
aerinon
d3cde6c901
Messing around with HC/Sewer ID
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Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
compiling
3ee5f59a19
Add python and pip instructions to the readme.
2020-11-08 15:25:16 +11:00
compiling
3b32735e10
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 15:17:28 +11:00
compiling
bdddd3c0de
Set location's parent_region when moving it.
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Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
af488e653e
Allow key drop pots to be shuffled anywhere if they contain general items
2020-11-08 12:00:19 +11:00
compiling
793eb30dec
Update PotShuffle.py for keydrop shuffle changes
2020-11-08 11:53:31 +11:00
compiling
8ca529aa6a
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 11:20:37 +11:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
aerinon
cdf5f23b75
Potential multiworld fixes for keydropshuffle
2020-11-03 10:19:22 -07:00
aerinon
f62ba51469
Baserom re-factor of compass code
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Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
4a4868bb5b
Version bump
2020-11-02 12:40:43 -07:00
compiling
fdcd179186
Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance)
2020-11-02 15:03:48 +11:00
compiling
a5b1f228df
Handle Sanctuary as an additional entrance in the middle of a dungeon.
2020-11-02 11:56:53 +11:00
compiling
5442f05a79
Update find_accessible_entrances to work with lobby shuffle
2020-11-02 11:22:03 +11:00
compiling
31c0540cc8
Merge remote-tracking branch 'remotes/origin/dungeon_entrance_fix' into DoorDevUnstable
2020-11-02 10:28:54 +11:00
compiling
6c531620e5
Make it possible to generate standard / retro / vanilla doors.
2020-11-02 10:21:34 +11:00
compiling
62e0981568
Fix entrances list for non-lobby shuffle.
2020-11-02 10:20:38 +11:00
compiling
3e1b5a03a0
Make standard x retro work
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Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
b4160358bc
Fix a typo
2020-10-31 14:47:08 +11:00
compiling
dc5319ae97
Don't fix fake worlds for glitched modes.
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Pre-open pyramid for crystals goal with entrance shuffles that don't move Ganon (vanilla, dungeon-only shuffles)
2020-10-31 14:37:34 +11:00
compiling
c6c4b58c93
Remove dead code.
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Fix imports.
2020-10-31 10:40:12 +11:00
compiling
e62d095d28
Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
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Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-10-31 10:22:43 +11:00
compiling
6ff039e67a
Fix some more multiworld conflict issues
2020-10-31 10:20:00 +11:00
compiling
0cc3b888e9
Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state)
2020-10-31 10:17:39 +11:00
compiling
9dbe591fe9
Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic
2020-10-31 10:17:22 +11:00
compiling
665e7b1497
Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches
2020-10-31 10:13:33 +11:00
compiling
ef294ab0d3
Fix copy world.
2020-10-31 10:05:28 +11:00
compiling
171b9430c8
Remove Ice Palace Clip from logic.
2020-10-30 18:11:11 +11:00
compiling
184f9db922
Split mirror glitches into clips and offsets, with different rules (offsets need boots).
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Fix inverted mirror rules - DM Descent is a mirror offset, East DM access is a mirror wrap (not in logic).
Add mirror clip to Desert East entrance (from east Mire Shed).
Add inverted mirror offset to hyrule castle ledge (placing a portal on the houlihan exit).
2020-10-30 18:09:40 +11:00
compiling
ccb3056f53
Go back to the old copy_world routine, and fix it to work with dynamic connections.
2020-10-30 17:42:04 +11:00