Commit Graph
854 Commits
Author SHA1 Message Date
Bonta-kun 1a60d263ff client: accept rom names smaller than 21b 2019-12-10 03:01:13 +01:00
Bonta-kun 0dcb5ba73b gui: print exception when gen fails 2019-12-10 02:15:03 +01:00
Bonta-kun f479c8dc23 dont throw on __len__ attribute 2019-12-10 02:14:22 +01:00
Bonta-kun 60b3c83e1a update sprites 2019-12-10 02:13:42 +01:00
aerinon f8218cf2ea Key shuffling rules rework and refinement
--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun ce19713209 Removed usage of deprecated time.clock() 2019-12-09 13:45:45 +01:00
Bonta-kun fe6a032f09 Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold 2019-12-09 13:43:30 +01:00
compiling ced8e04aae Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2019-12-08 12:41:28 +11:00
cassidoxa 7a6c22c452 Add flippers rule to East Dark World Pier in inverted 2019-12-05 19:20:29 -05:00
aerinon 9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon 43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon 1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon 91f619e36f Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon f6e8584d19 Fixed Death Mountain Return Ledge dungeons
Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon 5e9134a74e GT Lobby Up Stairs fixed
Minor typo in help
2019-11-20 13:47:44 -07:00
aerinon 41a8da1b05 Desert Palace interior rooms I skipped 2019-11-19 16:24:08 -07:00
aerinon 6a276ca0b8 MSU Scrolling bug
Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon 48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon 644785b140 Ice & TR door bugs 2019-11-19 06:52:36 -07:00
aerinon 52c9cca701 Ice Doors 2019-11-18 22:09:31 -07:00
aerinon b64b2b7d2b Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2019-11-16 21:40:15 -07:00
aerinon 407bac641d Couple of fixes for mire stairs 2019-11-16 21:39:54 -07:00
aerinon 7a87ef8520 More ER support added 2019-11-15 16:36:27 -07:00
aerinon 69c4dc17fd Merge branch 'MinorFixes' into DoorDev 2019-11-15 14:33:19 -07:00
aerinon 093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon 2ad03af1da Removed Pot Circle from drops (it has unique regions)
Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon 77667668c9 Drop entrances not part of dungeon gen 2019-11-12 06:49:52 -07:00
aerinon d365ae5c36 Fixing a couple minor bugs 2019-11-09 19:10:13 -07:00
aerinon e7ddae0dfa Fix a TT open edge (getting caught by door code)
Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon 84851b3979 Gui improvement 2019-11-07 13:15:35 -07:00
aerinon 5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon f8abf1fe81 Implemented mire 2019-11-05 11:39:13 -07:00
aerinon bad5fff022 Skull 3 entrance fix - could be refined
Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
2019-11-04 13:04:26 -07:00
aerinon 8b7bbc25ff Bug fixes for that one dumb pod spiral staircase 2019-11-04 12:49:25 -07:00
aerinon 0c6ea6a14d Fixed some typos with new interior doors
Used direction abbreviations for the ones missed
2019-11-01 16:28:08 -06:00
aerinon 19e9738c42 Merge branch 'MinorCleanup' into DoorDev
# Conflicts:
#	DoorShuffle.py
#	Doors.py
2019-11-01 16:18:37 -06:00
aerinon e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon 49cfe923b6 Merge pull request #12 from aerinon/Swamp
Swamp, Skull and TT
2019-10-31 11:20:50 -06:00
aerinon 90c3368f9d Revamped dungeon generation
Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00
aerinon bc30cc3b42 Minor fix to basic generation for now 2019-10-28 13:55:07 -06:00
aerinon 417fc0797f Shuffling sectors is improved slightly
Changing many logging statements to debug only
2019-10-25 13:56:44 -06:00
aerinon 050ae66bf6 Thieves Town 2019-10-25 13:50:37 -06:00
aerinon b27dd2f64f Finishing up interior doors for Eastern 2019-10-24 22:45:03 -06:00
AmazingAmpharos 1ddfc040f3 Update base ROM
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
AmazingAmpharos acc04e92ce Custom Item Pool Update
This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00
AmazingAmpharos 948901c51a Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2019-10-23 20:46:09 -05:00
AmazingAmpharos 63db5ac077 Hints for inverted
A few locations have different internal names in inverted mode, and the hint system used to fail to handle this. Now it will handle this correctly.
2019-10-23 20:45:02 -05:00
aerinon be03fc214d Adding some more interior doors to HC and Eastern 2019-10-22 23:00:07 -06:00