Commit Graph

55 Commits

Author SHA1 Message Date
codemann8
e6a1476244 Merged in DR v1.2.0.11 2023-03-07 18:58:08 -06:00
aerinon
a5da504b90 Fix for district shuffle's placeholder issue 2023-03-03 16:53:50 -07:00
codemann8
d1b4d9e044 Merged in DR v1.2.0.10 2023-03-02 19:07:04 -06:00
aerinon
6c0da515b4 Fix dungeon_only + pottery modes 2023-02-24 17:00:25 -07:00
codemann8
4caee1cbec Merged in DR v1.2.0.9 2023-02-24 16:14:00 -06:00
aerinon
409f7d50d5 Rom changes (see that commmit message or release notes)
Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
2023-02-24 14:25:04 -07:00
codemann8
4ea0eda0b9 Initializing districts after OWR so ER can use them 2023-02-22 17:37:27 -06:00
codemann8
ab5f348f77 Merged in DR v1.2.0.8 2023-02-18 19:33:15 -06:00
aerinon
d7c15ae22c Strict and Partial key logic implementations with new test suite utility 2023-02-17 10:07:43 -07:00
codemann8
a4120e0cb5 Merged in DR v1.2.0.1 2022-12-16 18:14:27 -06:00
codemann8
e5afe70bcb Merged DR v1.2.0.0 2022-12-03 01:52:22 -06:00
aerinon
89f467f995 District generation fix 2022-12-01 16:22:15 -07:00
aerinon
1134eb23e7 Added support for various avianart modes
Uncle boots hints
Some key logic re-working unsure if safe
2022-11-28 15:05:39 -07:00
codemann8
f762d982a2 Mixed Districts Initial Implementation 2022-11-05 18:26:52 -05:00
aerinon
db43ce8d15 Fix keyshuffle 2022-09-08 16:24:48 -06:00
aerinon
87834986d4 Retro break up of various options 2022-09-02 13:09:39 -06:00
aerinon
af4f8e5b4b Flute mode
And some odd fixes
2022-09-01 13:59:26 -06:00
codemann8
97455dc140 Implemented Bonk Drop Shuffle 2022-07-24 12:50:37 -05:00
codemann8
df86503941 Merged in DR v1.0.1.0 2022-07-08 10:59:00 -05:00
aerinon
f93ecf9412 New baserom with various fixes for both font and multiclient issue with pottery
Bump TFH limit to 850. It throws an error if you try to generate with too many pieces.
2022-04-28 16:27:37 -06:00
aerinon
a9797bfd83 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	RELEASENOTES.md
#	Rom.py
#	data/base2current.bps
2022-04-21 13:18:06 -06:00
aerinon
1c4e3e09ba Major only update (split pot keys and key drops) 2022-04-21 13:13:41 -06:00
aerinon
26e8e23fce Initial work on new pottery modes 2022-04-19 13:56:39 -06:00
codemann8
2a51f5bb3b Merged in DR v1.0.0.3 2022-04-15 10:45:12 -05:00
aerinon
c7de8dad79 Minor bug in dungeon_only algoithm (also affected fallback grouping in major_only and vanilla) 2022-04-13 14:27:45 -06:00
codemann8
8eaa20653b Added missing references to Activated Flute 2022-04-08 20:17:20 -05:00
aerinon
95280e8705 Cherry pick fix for district+shopsanity 2022-03-28 09:32:03 -05:00
codemann8
1eae786c43 Fixing some incorrect AT/GT swap things 2022-03-28 03:05:58 -05:00
codemann8
dab40f1a98 Some further merging 2022-03-27 23:31:52 -05:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon
6f7a2e234d Merge in Unstable updates 2022-03-08 08:58:29 -07:00
aerinon
341a4f4631 District hint work 2022-03-08 08:13:49 -07:00
aerinon
f040b5fad3 Every pot you pick up that wasn't part of the location pool does not count toward the location count
Fix for items spawning where a thrown pot was
Fix for vanilla_fill, it now prioritizes heart container placements
Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
2022-03-07 10:48:31 -07:00
aerinon
dd18f13930 Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
b7e307f4c1 BPS flag for Mystery
Expanded logic options for mystery
Fixed a shopsanity+district bug
Fixed the keysanity menu not showing map marks
2022-02-24 14:06:34 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
2f0d64103e Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts:
#	Rules.py
#	source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
9fd73e08bb Districting considers the Tavern North entrance
Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
481e34d2f0 Minor fix for bombbag + TFH 2022-01-06 16:22:56 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0 Clean up and vanilla fill improvements 2021-11-15 16:22:50 -07:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon
28b87428cc Changed bias named. Added districting 2021-10-05 13:58:30 -06:00
aerinon
058b78cff9 Massage fix 2021-09-23 16:10:07 -06:00
aerinon
ee545b3543 Merge branch 'Ambrosia' into Bias 2021-09-16 16:15:10 -06:00
aerinon
c64d499bab Maps/compasses should not be advancement items if the restriction is none 2021-09-14 15:03:51 -06:00