Commit Graph

88 Commits

Author SHA1 Message Date
codemann8
97455dc140 Implemented Bonk Drop Shuffle 2022-07-24 12:50:37 -05:00
codemann8
df86503941 Merged in DR v1.0.1.0 2022-07-08 10:59:00 -05:00
aerinon
25905fe3f3 Capitalization fixes
Highlight part of the text in red (experimental)
2022-06-14 13:22:24 -06:00
codemann8
483c32365b Minor capitalization 2022-06-10 17:46:05 -05:00
aerinon
7025f6756c Text for a few lowercase spot 2022-05-13 16:09:49 -06:00
aerinon
496e63e13b Merge branch 'DoorDevVolatileSRAM' of https://github.com/cassidoxa/ALttPEntranceRandomizer into cassidoxa-DoorDevVolatileSRAM
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-04-26 16:24:17 -06:00
aerinon
b514df76c3 Prize letters and numbers
Minor bug with max keys: prevent negative values
2022-04-21 15:44:52 -06:00
cassidoxa
163988ca1b New SRAM changes 2022-04-20 22:00:05 -04:00
aerinon
8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
codemann8
6914562cdc Minor text formatting 2022-03-19 06:10:08 -05:00
aerinon
f040b5fad3 Every pot you pick up that wasn't part of the location pool does not count toward the location count
Fix for items spawning where a thrown pot was
Fix for vanilla_fill, it now prioritizes heart container placements
Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
2022-03-07 10:48:31 -07:00
codemann8
7a0c039233 Some changes to lowercase text for dungeon items 2022-02-24 06:06:20 -06:00
aerinon
73d4d4b4bb Fix for Hera Basement Cage item inheriting last pot checked
Update indicators on keysanity menu for overworld map option
2022-02-15 12:21:24 -07:00
codemann8
d3bf6883b7 Enabled new font + lowercase hint text updates 2022-02-06 07:41:06 -06:00
aerinon
64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
codemann8
95bc7609e4 Added pre-activated flute to item pool in Inverted 2022-01-15 04:11:23 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00
aerinon
dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
aerinon
d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon
c45dab6a7c Bee trap pricing 2021-06-04 16:37:20 -06:00
randall.rupper
27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
aerinon
09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon
57cd5575da Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2 2020-04-16 14:31:55 -06:00
zig-for
8aab7715be Red and Blue Pendant are switched
Found this today.

This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.

https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
```            new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
            new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
            new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```

5996d6d978
2020-04-15 00:13:41 -07:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
aerinon
6017165875 Cross mode compass additions
--Added compasses for escape/aga tower
--Removed maps for escape/gt
2020-01-10 16:42:20 -07:00
compiling
e2df282201 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-11 08:58:09 +11:00
Bonta-kun
eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
Bonta-kun
28e7819fab Items table: include the 2nd progressive bow 2020-01-04 18:45:42 +01:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
aerinon
88849e921c Revert "Revert "Cross Dungeon initial work""
This reverts commit fadc085b67.
2020-01-02 11:37:47 -07:00
Bonta-kun
1fc86274cc Items: consumables texts 2019-12-31 15:47:18 +01:00
Bonta-kun
fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
aerinon
fadc085b67 Revert "Cross Dungeon initial work"
This reverts commit 35c3a07dc3.
2019-12-19 16:24:58 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
050ae66bf6 Thieves Town 2019-10-25 13:50:37 -06:00
aerinon
01a4d4b872 Generation tweaks and fixes
- Flooding the keys in swamp
- Logical dead ends
- The pinball exception
2019-10-21 22:32:49 -06:00
aerinon
beb15951a0 Skull Woods added
Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
2019-10-17 16:35:13 -06:00
aerinon
a0fdb25b43 Spirals for Swamp
Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
2019-10-11 16:53:46 -06:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00