Fix for items spawning where a thrown pot was
Fix for vanilla_fill, it now prioritizes heart container placements
Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
Found this today.
This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.
https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
``` new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```
5996d6d978
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.
Includes some GUI changes by Alaszun
Co-authored-by: Alaszun <koelze@google.com>
This causes items to use clear, specific names instead of the pedestal style ambiguous names. This also randomizes the order of the two items listed in the hints for Mire left and Swamp left. Part 2 is going to be a substantial number of changes/improvements to location names.