Commit Graph

  • dc74df793c Merge branch 'DoorDev' into DoorExtension randall.rupper 2019-09-16 14:02:32 -06:00
  • ada06cb519 Merge pull request #9 from aerinon/DoorShuffleStandardModeDev aerinon 2019-09-16 13:06:19 -06:00
  • 64bdedf1e3 Loosen EP rules tolmar 2019-09-15 23:41:08 -07:00
  • dda7dbaad4 "Ugly door" support tolmar 2019-09-15 23:40:06 -07:00
  • 4246a8b876 Various hint updates/improvements AmazingAmpharos 2019-09-16 00:51:24 -05:00
  • a02f1e172d Update my dev branch for v31 AmazingAmpharos 2019-09-16 00:39:14 -05:00
  • 9fa26ef067 Handle multiple startpoints and some blocked doors tolmar 2019-09-15 21:14:51 -07:00
  • 6ac00c2968 Eastern Palace Logic tolmar 2019-09-15 11:35:35 -07:00
  • 40f345df13 Simple key logic for Escape tolmar 2019-09-15 02:28:04 -07:00
  • 3a872723b0 Use connect_one_way when doors are blocked tolmar 2019-09-15 02:24:48 -07:00
  • b1e20c9c94 Revert forced keys change tolmar 2019-09-15 00:27:51 -07:00
  • cce2ef12fa Add lamp rules to door entrances tolmar 2019-09-15 00:08:56 -07:00
  • c8bd17042e More door fixes tolmar 2019-09-15 00:08:30 -07:00
  • b4028f429a Merge branch 'DoorDev' into DoorShuffleStandardModeDev tolmar 2019-09-14 22:15:55 -07:00
  • fcd810b4f3 Force pair keydoors tolmar 2019-09-14 22:09:21 -07:00
  • 8513dff636 Fix some incorrect door keyness tolmar 2019-09-14 22:08:32 -07:00
  • 4982ef0d9c Starting thinking about a backtracking algorithm aerinon 2019-09-14 22:27:38 -06:00
  • 99a4ea17b0 Fix swordless vanilla shuffle TR keys issue cassidoxa 2019-09-11 14:24:56 -04:00
  • ec865e67e6 Fix inverted retro take anys Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted cassidoxa 2019-09-11 12:25:46 -04:00
  • 97c225ab2f Desert Regions, Doors, and fixes associate with the new stuff Updated generation algorithm to use new Sector object Moved Dungeon items back for now Created region lists for ease of grouping randall.rupper 2019-09-13 16:38:23 -06:00
  • e739bf94bb Merge pull request #6 from aerinon/DoorShuffleStandardModeDev aerinon 2019-09-11 13:13:15 -06:00
  • ec5e8614bc Started addressing trap doors to help indicate when they should be open Sped up the gfx fixer stuff by moving the dungeon load room to execute only once Minor optimization to spiral Moved normal doors to separate file randall.rupper 2019-09-11 12:17:20 -06:00
  • b07c71a487 Merge branch 'DoorDev' into DoorShuffleStandardModeDev tolmar 2019-09-07 16:44:26 -07:00
  • 861195eb8b Add internal key data tolmar 2019-09-07 16:39:39 -07:00
  • ed6ad04fa0 Fix to spiral stairs outside of dungeons. aerinon 2019-09-06 20:32:59 -06:00
  • a0b9b1fefe Clean up shuffle_dungeon tolmar 2019-09-06 18:14:48 -07:00
  • 46b7a3a12f Merge remote-tracking branch 'origin/DoorDev' into DoorDev aerinon 2019-09-06 17:36:33 -06:00
  • 48f29b3aa5 Merge branch 'Dev' into DoorDev randall.rupper 2019-09-06 14:22:42 -06:00
  • 1ec963f162 Moved spiral warp point during dark transition (fixed $53 logic) More spiral layers fixed by adding a 'from layer' bit. Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition) randall.rupper 2019-09-06 14:21:19 -06:00
  • fe8b3e4252 Merge pull request #5 from KevinCathcart/Dev aerinon 2019-09-06 11:02:46 -06:00
  • 02b3ca5d52 Some spiral layers fixed Some spiral camera bounds fixed randall.rupper 2019-09-06 09:13:49 -06:00
  • 4c49f7a7c2 Another refactor of camera bounds logic aerinon 2019-09-05 22:17:35 -06:00
  • eb3b1eaa44 Working on spiral problems randall.rupper 2019-09-05 21:09:26 -06:00
  • c6a1e90043 Merge pull request #4 from aerinon/DoorShuffleStandardModeDev aerinon 2019-09-05 12:51:33 -06:00
  • cd3735fc2f Add spiral staircases to basic shuffle tolmar 2019-09-05 11:29:15 -07:00
  • 97c9a1603a Merge remote-tracking branch 'origin/DoorDev' into DoorDev randall.rupper 2019-09-04 16:35:17 -06:00
  • ac01262a31 Refactored normal doors to use a lookup table. Now the door table is <4k Fixed graphics between HC/Sewers and cross dungeons. Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.) Added new region to deal with push blocks in Sewers Secret Room Refactored asm to be in multiple files. randall.rupper 2019-09-04 16:34:59 -06:00
  • dfc3d628df Simple readme update aerinon 2019-09-02 21:52:50 -06:00
  • d393657eac Fix mixup of DM Return caves East and West cassidoxa 2019-08-31 17:54:20 -04:00
  • f593370ec0 Prevent placing incorrect bosses in GT in inverted enemizer cassidoxa 2019-08-31 17:41:33 -04:00
  • f2c62e87ef Update flavor text Kevin Cathcart 2019-09-02 15:34:52 -04:00
  • 7249429f69 Fix silvers hint Kevin Cathcart 2019-09-02 15:33:34 -04:00
  • 80217b269e Fix inverted triforce hunt Kevin Cathcart 2019-08-28 21:38:08 -04:00
  • 0a759f18d6 Undo write causing map tile glitch in EP area (#9) cassidoxa 2019-08-28 21:13:35 -04:00
  • ab99e8c223 Triforce Hunt turn-in logic Kevin Cathcart 2019-08-28 21:12:44 -04:00
  • 274634acfd Merge pull request #2 from aerinon/DoorShuffleStandardModeDev tolmar 2019-08-27 09:45:45 -07:00
  • 5a891c68d1 Fill in standard mode shuffle tolmar 2019-08-26 21:37:31 -07:00
  • 1e495de31c Spoiler additions for doors aerinon 2019-08-26 21:59:02 -06:00
  • 02f4ad956d Merge branch 'Dev' into DoorDev randall.rupper 2019-08-26 15:11:11 -06:00
  • a328d49245 Merge pull request #1 from KevinCathcart/Dev aerinon 2019-08-26 15:09:11 -06:00
  • 7f6c593df0 Bug with sanc/pull switch doors fixed. Bug with doors with offset 2 going to doors with offset 2 was fixed in asm. Refactor asm code to use Y as 2nd index, which cleaned up code. Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing) randall.rupper 2019-08-26 15:03:42 -06:00
  • 895d274b02 New music muting mechanism Kevin Cathcart 2019-08-25 22:36:19 -04:00
  • 2bd2ae80de Remove obsolete comment Kevin Cathcart 2019-08-25 22:35:03 -04:00
  • fd1074d58a Adjust swordless rules for inverted cassidoxa 2019-08-25 00:54:08 -04:00
  • 12d7459a60 Implement progressive bow limit Kevin Cathcart 2019-08-25 22:28:12 -04:00
  • 05e5d6227d Remove text for faster fairy potion fill Kevin Cathcart 2019-08-25 22:24:35 -04:00
  • 7dfff45a84 Fix typo Kevin Cathcart 2019-08-25 22:22:31 -04:00
  • df6bf6f99c Fix errors Kevin Cathcart 2019-08-24 15:53:21 -04:00
  • e29f39c585 Mark as pre-release Kevin Cathcart 2019-08-24 15:38:22 -04:00
  • 6a6058adb3 Update goal sign/ganon taunts Kevin Cathcart 2019-08-24 15:36:54 -04:00
  • eb1b5053e5 update json spoiler meta section Kevin Cathcart 2019-08-24 15:35:58 -04:00
  • ec9709f009 Preopen GT for 0 crystals Kevin Cathcart 2019-08-24 15:35:23 -04:00
  • fe1505408a Fix mirror bonking in inverted reverted a change and fixed some inverted writes I messed up initially cassidoxa 2019-08-23 21:46:49 -04:00
  • 3d64e2bef3 Put player on HC ledge after dying to Ganon in inverted cassidoxa 2019-08-23 10:18:37 -04:00
  • d8c28b733a Change to Bosses.py for inverted enemizer compatibility cassidoxa 2019-08-18 15:22:13 -04:00
  • 8db381a59c Fixed several layer issue and a couple wrong room indices. Added a notes file in case I want to remember things. aerinon 2019-08-23 21:23:42 -06:00
  • c87c767835 Upgrades doors to be written out by the rom. (No testing today) Added some various modes to play around with. Fixed prototype's generation code to run randall.rupper 2019-08-23 16:52:53 -06:00
  • 2ff60fe377 Base rom edited to contain the asm hack. Fixed the vanilla linking doors in HC Back Hallway randall.rupper 2019-08-23 10:16:53 -06:00
  • f2974cf769 Added vanilla info for created regions and fixed initial errors. randall.rupper 2019-08-22 14:49:23 -06:00
  • ad3770e534 An initial commit. ASAR asm patch included with test tables. Eastern and Hyrule Castle regions created from a while ago. Currently broken because boss prizes are unreachable. randall.rupper 2019-08-22 12:03:55 -06:00
  • c0acfdd81e New silver arrow hints 0.6.3-pre1 Kevin Cathcart 2019-08-21 22:40:19 -04:00
  • 72d4e6c76a Fix standard mode for madness+ Kevin Cathcart 2019-08-17 15:12:12 -04:00
  • 990eab4e55 Fix broken retro mode Kevin Cathcart 2019-08-17 15:11:25 -04:00
  • 46be1fb482 Fix Old Man Cave Exit region connections cassidoxa 2019-08-08 00:48:27 -04:00
  • c042442d98 Pre bomb TR doors in inverted cassidoxa 2019-08-08 00:05:58 -04:00
  • 0377d6b7bc Finish support for variable crystal requirements Kevin Cathcart 2019-08-11 08:55:38 -04:00
  • 418568df60 Add Item functionality setting and progressive bow Kevin Cathcart 2019-08-10 19:37:26 -04:00
  • 996bf8495c Implement new weapons modes Kevin Cathcart 2019-08-10 15:30:14 -04:00
  • b8ea2eb4b1 Fix random weapons for Standard Mode Kevin Cathcart 2019-08-06 21:36:45 -04:00
  • ef7c3d4f06 New Item/Location accessibility options Kevin Cathcart 2019-08-04 17:40:13 -04:00
  • 3713f6a1b5 Add keysanity map reveal Kevin Cathcart 2019-08-04 13:22:37 -04:00
  • b0f4fa8cec Partial implementation of many V31 features Kevin Cathcart 2019-08-04 12:32:35 -04:00
  • d4f1bb7091 Implement V31 prize packs Kevin Cathcart 2019-08-04 11:37:44 -04:00
  • 8fb89971e5 Fix standard mode Kevin Cathcart 2019-07-25 18:25:58 -04:00
  • 90e5f522d8 Partially implement variable crystal requirements Kevin Cathcart 2019-07-25 18:25:14 -04:00
  • 18f1275050 Inverted Mode (#5) cassidoxa 2019-07-27 09:13:13 -04:00
  • 6d5a0a004d Use a proper multiset for progression items Kevin Cathcart 2019-07-13 18:17:16 -04:00
  • dcca15eda7 Avoid changing spoiler file for single world Kevin Cathcart 2019-07-13 18:11:43 -04:00
  • c4570b732d Remove option_identifier Kevin Cathcart 2019-07-11 18:48:21 -04:00
  • aab696fa9c Remove logic_hash Kevin Cathcart 2019-07-11 17:46:57 -04:00
  • 67a5b7e105 Don't require the Gui unless we are actually using it Kevin Cathcart 2019-07-11 17:33:27 -04:00
  • 759c1a5686 Optimize simplified caching system Kevin Cathcart 2019-07-11 00:18:30 -04:00
  • d6ff27f0a5 Reinstate the state cache system for playthough generation Kevin Cathcart 2019-07-11 00:12:09 -04:00
  • ea07c3d9c0 Update sprites Bonta-kun 2019-05-18 16:10:52 +02:00
  • 16abf033c3 Enemizer support Bonta-kun 2019-05-30 01:10:16 +02:00
  • 0b9e144f8e Minor fixes and clarifications for Bonta's Multiworld code Kevin Cathcart 2019-07-09 22:18:24 -04:00
  • 1a62b1da28 Multiworld core implementation By Bonta0 Bonta-kun 2019-04-18 11:23:24 +02:00
  • d44d194de7 Switch to simpler caching system Kevin Cathcart 2019-07-08 22:48:16 -04:00
  • 54c53ea07e Fix breakage from PyInstaller 3.5's release Kevin Cathcart 2019-07-09 20:26:45 -04:00
  • 390bd1f561 0.6.2 Release AmazingAmpharos 2019-04-30 18:17:36 -05:00