0cd665a1fc
Entrance data reader
aerinon
2019-12-13 06:40:12 -07:00
7422eb5ccc
Fixed Swordless rules Added rule for Freezor chest (for crossed and swordless) Added more "single exit" caves to possible inaccessible regions Prevented dungeon gen from assuming you could get GT Big Key at Aga 2 Prevented cross-dungeon contamination during key rule gen Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
aerinon
2019-12-12 15:01:12 -07:00
b18812ef0e
Fixing infinite loop caused by not exploring Spiral Cave (712344909) Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752) Multiworld support for RoomData
aerinon
2019-12-12 08:26:29 -07:00
6ca08a0fa4
Output rom: put seed and player id/name first in filename
Bonta-kun
2019-12-12 10:22:54 +01:00
25068bcfdd
Added an option to pre-open the pyramid hole (aka "fast ganon")
Bonta-kun
2019-12-12 09:20:32 +01:00
45e7e228f6
Fixed a trap door in GT Tried to remove set sensitivity in KeyDoorShuffle Added a sophisticated way to find permutations in KeyDoorShuffle
aerinon
2019-12-11 06:37:54 -07:00
4ca063be54
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
Bonta-kun
2019-12-11 11:41:05 +01:00
6d50e905e1
Fix beatable-only prizes and dungeon items in multiworld
Bonta-kun
2019-12-11 11:37:05 +01:00
abfb57af23
ItemList: use a dict for placed_items
Bonta-kun
2019-12-10 21:21:38 +01:00
4cf7412b51
EntranceShuffle: remove default castle connections to light world
Bonta-kun
2019-12-10 20:00:56 +01:00
d6ec10d9ca
Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item
Bonta-kun
2019-12-10 19:23:12 +01:00
d87cb2c380
BaseClasses: do not tag every location as locked by default
Bonta-kun
2019-12-10 19:21:05 +01:00
c773b62dfe
adjuster: disable_music for the old msu code
Bonta-kun
2019-12-10 03:21:49 +01:00
1a60d263ff
client: accept rom names smaller than 21b
Bonta-kun
2019-12-10 03:01:13 +01:00
0dcb5ba73b
gui: print exception when gen fails
Bonta-kun
2019-12-10 02:15:03 +01:00
f479c8dc23
dont throw on __len__ attribute
Bonta-kun
2019-12-10 02:14:22 +01:00
f8218cf2ea
Key shuffling rules rework and refinement --Concept of best key counter and wasted keys added --Moved softlock checking & added random order to door candidate combinations
aerinon
2019-12-09 15:05:07 -07:00
ce19713209
Removed usage of deprecated time.clock()
Bonta-kun
2019-10-16 08:20:28 +02:00
fe6a032f09
Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold
Bonta-kun
2019-12-09 13:43:30 +01:00
ced8e04aae
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
compiling
2019-12-08 12:41:28 +11:00
7a6c22c452
Add flippers rule to East Dark World Pier in inverted
cassidoxa
2019-12-05 19:20:29 -05:00
9dfd93adbc
More trap doors (mostly interior) DungeonGen refinements --More Big Key door considerations --Backtracks earlier when hook candidates comes up empty Minor work on key shuffling - lots of bad rules still Playthrough gen doesn't flood swamp keys now
aerinon
2019-12-03 15:50:15 -07:00
43ba391df1
Fixed some trap doors in logic Added the one way after validation chest (can't get to the chest from the door) Started refining some key logic to relax it / tighten it
aerinon
2019-12-02 16:36:15 -07:00
c64b2269c0
Couple minor door fixes New key logic algorithm - some advanced rules in place to allow more locations Changed generation to handle big key placement better
aerinon
2019-11-26 16:43:43 -07:00
1467b76d84
Fixed ice palace Hammer Block stairs Initial work on new key logic - only for vanilla for now
aerinon
2019-11-22 12:04:36 -07:00
91f619e36f
Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge) Fixed some path checking in full where entrances are all over the place
aerinon
2019-11-21 15:54:51 -07:00
f6e8584d19
Fixed Death Mountain Return Ledge dungeons Multiplayer support for inaccessible regions
aerinon
2019-11-21 14:04:29 -07:00
5e9134a74e
GT Lobby Up Stairs fixed Minor typo in help
aerinon
2019-11-20 13:47:44 -07:00
6a276ca0b8
MSU Scrolling bug Crystaroller Stairs fixed More Full ER support Added DungeonGen check for hangers without enough hooks DungeonGen doesn't consider BK door problems unless starting from origin --This could cause some longer gen times - as the origin is hooked up last Skull 3 Exit - attempt to fix
aerinon
2019-11-19 16:00:55 -07:00
48494a09ba
TR Crystal Maze adjustments Fixed key door candidate finder to stay within own dungeon Standard mode support added Added missed Pre-moldorm chest Started work on new key logic analyzer
aerinon
2019-11-19 10:50:44 -07:00
644785b140
Ice & TR door bugs
aerinon
2019-11-19 06:52:36 -07:00
407bac641d
Couple of fixes for mire stairs
aerinon
2019-11-16 21:39:54 -07:00
7a87ef8520
More ER support added
aerinon
2019-11-15 16:36:27 -07:00
69c4dc17fd
Merge branch 'MinorFixes' into DoorDev
aerinon
2019-11-15 14:33:19 -07:00
093746a0c7
Ganon's Tower added Some key logic work
aerinon
2019-11-15 13:50:31 -07:00
2ad03af1da
Removed Pot Circle from drops (it has unique regions) Fixed a door in mire Adjusted stair camera in Swamp
aerinon
2019-11-14 06:39:27 -07:00
77667668c9
Drop entrances not part of dungeon gen
aerinon
2019-11-12 06:49:52 -07:00
d365ae5c36
Fixing a couple minor bugs
aerinon
2019-11-09 19:10:13 -07:00
e7ddae0dfa
Fix a TT open edge (getting caught by door code) Try to fix Skull exit again Fix Hera stair key Some vanilla fixes
aerinon
2019-11-08 16:51:51 -07:00
5718018982
Added Turtle Rock. Fixed clock -> process_time for Python 3.8 Fixed interior blocked doors Vanilla logical connections for Ice Cross (Push block) Dungeon entrance enhancement for TR, Skull, HC (Standard) Kill on invalid dungeons during key door shuffle Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet) Key door candidate now accounts for "overworld" dungeon traversal Path checking added some Crystal Logic (Blind's Cell to Boss mostly) Kill on dungeon gen if taking too long
aerinon
2019-11-07 12:16:13 -07:00
f8abf1fe81
Implemented mire
aerinon
2019-11-05 11:39:13 -07:00
bad5fff022
Skull 3 entrance fix - could be refined Thieves Town region addition - couldn't reach certain doors from elsewhere. Ice Palace trap doors and fixed a couple broken staircases
aerinon
2019-11-04 13:04:26 -07:00
8b7bbc25ff
Bug fixes for that one dumb pod spiral staircase
aerinon
2019-11-04 12:49:25 -07:00
0c6ea6a14d
Fixed some typos with new interior doors Used direction abbreviations for the ones missed
aerinon
2019-11-01 16:28:08 -06:00
19e9738c42
Merge branch 'MinorCleanup' into DoorDev
aerinon
2019-11-01 16:18:37 -06:00
e08bf3776a
Ice Palace added Dynamic logical doors added for ice cross w/ push block Improved crystal switch pathing Minor update to PoD
aerinon
2019-11-01 16:13:23 -06:00
63db5ac077
Hints for inverted
AmazingAmpharos
2019-10-23 20:45:02 -05:00
be03fc214d
Adding some more interior doors to HC and Eastern
aerinon
2019-10-22 23:00:07 -06:00
8db8d066b4
PoD and Swamp logical dead end detection improved
aerinon
2019-10-22 15:49:36 -06:00
01a4d4b872
Generation tweaks and fixes - Flooding the keys in swamp - Logical dead ends - The pinball exception
aerinon
2019-10-21 22:32:49 -06:00
c090bd7003
Early bad loop detection.
aerinon
2019-10-18 11:56:56 -06:00
beb15951a0
Skull Woods added Fixed polarity for stairs Some swamp fixes Prep work for dungeons that can require traversal through overworld - like skull woods Special case for pinball room so it can be in Skull 2 or Skull 1
aerinon
2019-10-17 16:35:13 -06:00
7db3c82e70
More swamp fixes Removed Left Drain to Right (switch resets)
aerinon
2019-10-16 06:57:57 -06:00
6e4ab638aa
Desert Cannonball/Compass fix Potential PoD stair fix --Going a down stair in Q1 to a 00 x coord is problematic PoD stair coordinates Attempted Swamp layer fix More swamp fixes --Note: Left switch resets
aerinon
2019-10-15 22:38:25 -06:00
4d35265e5c
Key flood protection in sweep for events Better loop validation Small key validation tweaks
aerinon
2019-10-15 15:15:29 -06:00
ce626bd093
Unification of exploration logic Crystal stuff for PoD/Hera Minor fixes to key logic
aerinon
2019-10-15 13:01:32 -06:00
a0fdb25b43
Spirals for Swamp Swamp Logic Door definition cleanup Stabs at Swamp events and Crystal Switches
aerinon
2019-10-11 16:53:46 -06:00
d7b5a513bf
More swamp door rom data
aerinon
2019-10-10 21:52:58 -06:00
87ff92ba7c
Swamp regions and doors
aerinon
2019-10-09 16:46:26 -06:00
dc6791da08
Door Types in Spoiler Some fixes for rooms with ToggleFlag "doors"
aerinon
2019-10-09 14:26:18 -06:00
2ced48c691
Incorporated key logic prototype in the rules. Relaxed key_layout_validation more (allows keys to lead to more keys)
aerinon
2019-10-08 16:57:27 -06:00
db155950f2
Not allowing Lower Layer keydoors for now. vanilla Lttp engine does not handle them Killed the restrictive Eastern key rules - in prep for real key logic
aerinon
2019-10-07 14:32:34 -06:00
19a78f2a0c
Fixed a few spiral bugs Fixed a problem with door pairing system
aerinon
2019-10-05 23:15:06 -06:00
92ad60bedf
Key Door Shuffle algorithm added
aerinon
2019-10-03 16:27:44 -06:00
5cc4fdfa1f
Added PoD Added Logic for Desert,Hera,Aga,PoD Revamped Logic for HC, Eastern
aerinon
2019-10-03 09:24:27 -06:00
fd11e8cde1
Merge branch 'Dev' into DoorDev
aerinon
2019-10-01 14:35:30 -06:00
8719a4919d
Door pairing system initial pass complete Sucessfully de-coupling of Big Key doors with dumb small key doors behind Added a bit to trap door fixer so that we can hit the 3rd door in the door list Added door list position info
aerinon
2019-10-01 11:26:10 -06:00
bbc71a208f
A few inverted fixes
AmazingAmpharos
2019-09-30 18:40:44 -05:00
f12659af9d
Fixes to Aga Tower staircases Lots of initial work on key doors and other door pairs
aerinon
2019-09-27 22:00:45 -06:00
3df4fe08b3
More fixes for problems with staircases (quads 01 & 02)
aerinon
2019-09-23 23:55:05 -06:00
8e50c6d8eb
Several fixes for problems with staircases in Hera/AgaTower
aerinon
2019-09-21 22:15:51 -06:00
f8628337bb
One more vanilla/dungeons ROM fix
cassidoxa
2019-09-21 22:10:19 -04:00
2859acef7d
Swordless rom writes and inverted fixes
cassidoxa
2019-09-21 21:59:16 -04:00
5eb0e6e379
Aga Tower preliminary check in
aerinon
2019-09-20 21:24:46 -06:00
1aa2d904d3
Spirals Can "connect" to the same direction now. Screws with maps. Some initial work on key doors. Namely altering the reverse side of Big Key doors that were unreachable in vanilla.
aerinon
2019-09-19 14:58:50 -06:00
e66908816d
Kill Landing/Warp End "Doors"
aerinon
2019-09-19 14:44:33 -06:00
6534aaecc6
Tower of Hera Door Logical Doors
aerinon
2019-09-19 14:40:16 -06:00
2f659da39f
Update to latest baserom (has some MSU-1 stuff) Minor fix to Armory S door - can't seem to get it right Minor fix to spirals that cross the horiz quadrant boundary while traversing
randall.rupper
2019-09-18 13:01:35 -06:00
292af3241c
Minor logging problem
randall.rupper
2019-09-17 14:02:21 -06:00
27ea522499
Experimental and Crossed mode updated with monte carlo division of sectors
randall.rupper
2019-09-17 13:53:30 -06:00
a38ef2820a
Incremental improvements to algorithm. Can get stuck in loop because it ran into a dead end only option early, not sure how to avoid that. Also, some landings are considered outstanding doors, that shouldn't happen.
aerinon
2019-09-16 22:10:25 -06:00
49e782b050
Intermediate commit to switch from work to home
randall.rupper
2019-09-16 21:12:55 -06:00
6f5121c028
Updated desert to be more compatible with logic changes (no logic yet) Refactored doors to clean up builder flags.
randall.rupper
2019-09-16 15:10:37 -06:00