ad278f91d6
Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen Player names will show up in spoiler log and hint tiles instead of player id MultiClient: autoreconnect to mw server
Bonta-kun
2020-01-14 10:42:27 +01:00
fd83eaa16e
Key logic overhaul - hope to have fixed many key locks Specific keysanity fix Fixed issue with crossed that created extra keys
aerinon
2020-01-13 16:34:45 -07:00
ab04c47fd8
Merge branch 'KeyIssues' into DoorDev
aerinon
2020-01-13 16:29:21 -07:00
444add552c
Mixed up some dungeons
aerinon
2020-01-13 16:14:42 -07:00
d9592e68fb
Fix GT torch potentially overwritting playerid of chests in hope room
Bonta-kun
2020-01-13 04:07:45 +01:00
3e99c3c9a3
MultiClient: auto reconnect to snes
Bonta-kun
2020-01-13 03:55:33 +01:00
ead7c117a8
Skip the playthrough when run from the gui, if the spoiler isn't being created.
compiling
2020-01-12 21:20:14 +11:00
d35c5f5d68
Open pinball room if it blocks the Skull Woods boss room.
compiling
2020-01-12 21:19:31 +11:00
761d11a272
Don't edit rom name after writing it (causes problems for multi client/server checks) Add door-shuffle type to rom filename.
compiling
2020-01-12 11:42:57 +11:00
dfcf6a1be0
Add new and old msu versions
compiling
2020-01-12 09:31:36 +11:00
526eca50b0
--Fixed Aga Tower staircase (Push statue) --Petting Zoo rename --Gui fix for repeated options --Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
aerinon
2020-01-10 15:35:54 -07:00
f713fc238c
Add doors to mystery.
compiling
2020-01-11 20:00:58 +11:00
4d35a02e99
Separate doorShuffle for each player Add doorShuffle to spoiler metadata
compiling
2020-01-11 12:01:21 +11:00
e68286b89c
Merge branch 'CrossCompass' into KeyIssues
aerinon
2020-01-10 16:43:53 -07:00
8ff43e50ce
Attempt to resolve certain key issues
aerinon
2020-01-10 16:43:12 -07:00
6017165875
Cross mode compass additions --Added compasses for escape/aga tower --Removed maps for escape/gt
aerinon
2020-01-10 16:42:20 -07:00
f3ebbf1a63
Added code for compass in cross mode
aerinon
2020-01-10 15:48:57 -07:00
c6d85a3f06
--Fixed Aga Tower staircase (Push statue) --Petting Zoo rename --Gui fix for repeated options --Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
aerinon
2020-01-10 15:35:54 -07:00
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
compiling
2020-01-11 09:17:41 +11:00
6bb71802ae
Dont tag capacity upgrade shop as replaceable
Bonta-kun
2020-01-09 08:40:03 +01:00
42b85d7a3c
Include sphere0 items in the spoiler log and in the playthrough
Bonta-kun
2020-01-09 08:31:49 +01:00
5db7e066da
Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option
Bonta-kun
2020-01-09 02:30:00 +01:00
24a01bef98
Last commit to fix ice cross spilt the area logically in cross-dungeon Wiki table function Trap flags for gauntlet doors
aerinon
2020-01-08 12:43:37 -07:00
feb925d2b1
Rom: cleaner disable_music patches to match what the website does
Bonta-kun
2020-01-08 08:17:25 +01:00
ea685c6a74
Added Mire Torches holes Fixed simple generation issue with crossed Typo in gui Killed the dungeon changer door in throne room
aerinon
2020-01-07 08:53:06 -07:00
2cadb5a272
Minor typo fix Fixed some hard-locks in crossed mode
aerinon
2020-01-06 21:30:09 -07:00
19faf41e79
Retro to match Bonta solution Minor gui updates
aerinon
2020-01-06 15:56:14 -07:00
6569d81e2a
Retro to match Bonta solution Minor gui updates
aerinon
2020-01-06 15:54:59 -07:00
f26c83e852
Made the CollectionState crystal switch aware and added crystal rules Small adjustment to big key forbidding
aerinon
2020-01-06 15:32:33 -07:00
48305adaa0
Mystery: weights can now specify a default value for convenience, eg: dungeon_items: full startinventory: Pegasus Boots: on
Bonta-kun
2020-01-06 20:01:03 +01:00
7d05d697dd
Mystery: can now roll for starting inventory items, eg: startinventory: Pegasus Boots: 'on': 1 'off': 0 Bombs (3): 'on': 1 'off': 1
Bonta-kun
2020-01-06 19:09:46 +01:00
71b4f6e94b
Set default value for --enemizercli
Bonta-kun
2020-01-06 18:39:18 +01:00
791d139e6b
Merging of DoorDev into Cross - hopefully perserving all cross dungeon stuff
aerinon
2020-01-02 11:31:33 -07:00
438d765627
Directional typos on interior doors fixed. Better batching support for mass testing of seed generation.
aerinon
2020-01-02 11:15:27 -07:00
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
compiling
2020-01-02 16:23:03 +11:00
4921daccf3
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
compiling
2020-01-02 12:38:26 +11:00
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla) Do not replace Upgrade Fairy with retro shop
compiling
2020-01-02 11:09:14 +11:00
6b97cebec5
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
compiling
2019-12-08 12:41:28 +11:00
699b4c55a2
Remove Capacity Upgrade from Take Any locations, to match item randomizer
compiling
2020-01-02 16:23:03 +11:00
584880be20
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
compiling
2020-01-02 12:38:26 +11:00
9109d811fc
Add shop door ids to tables (used when shop locations are vanilla) Do not replace Upgrade Fairy with retro shop
compiling
2020-01-02 11:09:14 +11:00
6966b0a798
Add a --keysanity shortcut to enable all dungeon items shuffles for convenience
Bonta-kun
2020-01-01 18:42:36 +01:00
0de0467b5c
Inverted: connect lake hylia island to lw
Bonta-kun
2020-01-01 18:12:15 +01:00
59f819aebd
Fixed a couple of generation errors
aerinon
2019-12-31 21:12:53 -07:00