323 lines
13 KiB
Python
323 lines
13 KiB
Python
import logging
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import RaceRandom as random
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from BaseClasses import Boss, FillError
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from source.enemizer.Bossmizer import boss_adjust
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def BossFactory(boss, player, on_ice=False):
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if boss is None:
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return None
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if boss in boss_table:
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enemizer_name, normal_defeat_rule, ice_defeat_rule = boss_table[boss]
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defeat_rule = ice_defeat_rule if on_ice else normal_defeat_rule
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return Boss(boss, enemizer_name, defeat_rule, player)
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logging.getLogger('').error('Unknown Boss: %s', boss)
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return None
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def ArmosKnightsDefeatRule(state, player):
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# Magic amounts are probably a bit overkill
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return (
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state.has_blunt_weapon(player) or
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state.can_shoot_arrows(player) or
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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(state.has('Ice Rod', player) and state.can_extend_magic(player, 32)) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
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state.has('Blue Boomerang', player) or
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state.has('Red Boomerang', player))
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def LanmolasDefeatRule(state, player):
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return (
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state.has_blunt_weapon(player) or
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state.has('Fire Rod', player) or
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state.has('Ice Rod', player) or
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state.has('Cane of Somaria', player) or
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(state.has('Cane of Byrna', player) and state.can_use_bombs(player)) or
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state.can_shoot_arrows(player))
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def MoldormDefeatRule(state, player):
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return state.has_blunt_weapon(player)
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def HelmasaurKingDefeatRule(state, player):
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return (state.has('Hammer', player) or state.can_use_bombs(player)) and (state.has_sword(player) or state.can_shoot_arrows(player))
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def IceHelmasaurKingDefeatRule(state, player):
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return state.can_use_bombs(player) and (state.has_sword(player) or state.can_shoot_arrows(player))
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def ArrghusDefeatRule(state, player):
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if not state.has('Hookshot', player):
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return False
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if state.has_blunt_weapon(player):
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return True
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if state.can_shoot_arrows(player) and state.has('Silver Arrows', player) and state.world.difficulty_adjustments[player] not in ['hard', 'expert']:
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return True
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return ((state.has('Fire Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 12))) or # assuming mostly getting two puffs with one shot
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(state.has('Ice Rod', player) and state.can_use_bombs(player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 16))))
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def MothulaDefeatRule(state, player):
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return (
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state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16))
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)
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def BlindDefeatRule(state, player):
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return state.has_blunt_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
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def IceBlindDefeatRule(state, player):
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return (
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(
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# weapon
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state.has_beam_sword(player) or
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state.has('Cane of Somaria', player) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16))
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) and
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(
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# protection
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state.has('Red Shield', player) or
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(state.has('Cane of Byrna', player) and state.world.difficulty_adjustments[player] not in ['hard', 'expert'])
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)
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)
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def KholdstareDefeatRule(state, player):
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return (
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(
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state.has('Fire Rod', player) or
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(
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state.has('Bombos', player) and
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# FIXME: the following only actually works for the vanilla location for swordless
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(state.has_sword(player) or state.world.swords[player] == 'swordless')
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)
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) and
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(
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state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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state.world.swords[player] == 'swordless' and
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state.can_extend_magic(player, 16)
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)
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)
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)
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def IceKholdstareDefeatRule(state, player):
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return (
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(
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state.has('Fire Rod', player) or
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(
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state.has('Bombos', player) and
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# FIXME: the following only actually works for the vanilla location for swordless
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(state.has_sword(player) or state.world.swords[player] == 'swordless')
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)
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) and
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(
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state.has_beam_sword(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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(state.has_sword(player) or state.world.swords[player] == 'swordless') and
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state.can_extend_magic(player, 16)
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)
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)
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)
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def VitreousDefeatRule(state, player):
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return (state.can_shoot_arrows(player) and state.can_use_bombs(player)) or state.has_blunt_weapon(player)
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def IceVitreousDefeatRule(state, player):
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return (state.can_shoot_arrows(player) and state.can_use_bombs(player)) or state.has_beam_sword(player)
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def TrinexxDefeatRule(state, player):
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
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return False
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return (state.has('Hammer', player) or
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state.has('Golden Sword', player) or
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state.has('Tempered Sword', player) or
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(state.has('Master Sword', player) and state.can_extend_magic(player, 16)) or
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(state.has_sword(player) and state.can_extend_magic(player, 32)))
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def IceTrinexxDefeatRule(state, player):
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player) and state.has_Boots(player)):
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return False
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return (state.has('Golden Sword', player) or
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(state.has('Tempered Sword', player) and state.can_extend_magic(player, 16)) or
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((state.has('Hammer', player) or
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state.has('Master Sword', player)) and state.can_extend_magic(player, 32))) # rod spam rule
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def AgahnimDefeatRule(state, player):
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return state.has_sword(player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
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boss_table = {
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'Armos Knights': ('Armos', ArmosKnightsDefeatRule, ArmosKnightsDefeatRule),
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'Lanmolas': ('Lanmola', LanmolasDefeatRule, LanmolasDefeatRule),
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'Moldorm': ('Moldorm', MoldormDefeatRule, MoldormDefeatRule),
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'Helmasaur King': ('Helmasaur', HelmasaurKingDefeatRule, IceHelmasaurKingDefeatRule),
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'Arrghus': ('Arrghus', ArrghusDefeatRule, ArrghusDefeatRule),
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'Mothula': ('Mothula', MothulaDefeatRule, MothulaDefeatRule),
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'Blind': ('Blind', BlindDefeatRule, IceBlindDefeatRule),
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'Kholdstare': ('Kholdstare', KholdstareDefeatRule, IceKholdstareDefeatRule),
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'Vitreous': ('Vitreous', VitreousDefeatRule, IceVitreousDefeatRule),
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'Trinexx': ('Trinexx', TrinexxDefeatRule, IceTrinexxDefeatRule),
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'Agahnim': ('Agahnim', AgahnimDefeatRule, AgahnimDefeatRule),
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule, AgahnimDefeatRule)
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}
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def can_place_boss(world, player, boss, dungeon_name, level=None):
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if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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return False
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if dungeon_name == 'Ganons Tower' and level == 'top':
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if boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
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return False
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if dungeon_name == 'Ganons Tower' and level == 'middle':
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if boss in ["Blind"]:
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return False
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# no Trinexx on Ice in doors without doing some health modelling
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if world.doorShuffle[player] != 'vanilla' and boss == 'Trinexx':
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if dungeon_name == 'Ganons Tower' and level == 'bottom':
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return False
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if dungeon_name == 'Tower of Hera' and boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
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return False
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if dungeon_name == 'Skull Woods' and boss in ["Trinexx"]:
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return False
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if boss in ["Agahnim", "Agahnim2", "Ganon"]:
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return False
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return True
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def place_bosses(world, player):
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if world.boss_shuffle[player] == 'none':
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return
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# Most to least restrictive order
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boss_locations = [
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['Ganons Tower', 'top'],
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['Tower of Hera', None],
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['Skull Woods', None],
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['Ganons Tower', 'middle'],
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['Ganons Tower', 'bottom'],
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['Eastern Palace', None],
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['Desert Palace', None],
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['Palace of Darkness', None],
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['Swamp Palace', None],
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['Thieves Town', None],
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['Ice Palace', None],
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['Misery Mire', None],
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['Turtle Rock', None],
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]
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all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
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placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
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used_bosses = []
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if world.customizer and world.customizer.get_bosses():
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custom_bosses = world.customizer.get_bosses()
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if player in custom_bosses:
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for location, boss in custom_bosses[player].items():
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level = None
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if '(' in location:
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i = location.find('(')
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level = location[i+1:location.find(')')]
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location = location[:i-1]
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if can_place_boss(world, player, boss, location, level):
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loc_text = location + (' ('+level+')' if level else '')
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place_boss(boss, level, location, loc_text, world, player)
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boss_locations.remove([location, level])
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used_bosses.append((boss, level))
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# temporary hack for swordless kholdstare:
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if world.boss_shuffle[player] in ["simple", "full", "unique"]:
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if world.swords[player] == 'swordless':
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world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
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logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
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boss_locations.remove(['Ice Palace', None])
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placeable_bosses.remove('Kholdstare')
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if world.boss_shuffle[player] in ["simple", "full"]:
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if world.boss_shuffle[player] == "simple": # vanilla bosses shuffled
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bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
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else: # all bosses present, the three duplicates chosen at random
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bosses = placeable_bosses + random.sample(placeable_bosses, 3)
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for u, level in used_bosses:
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placeable_bosses.remove(u)
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logging.getLogger('').debug('Bosses chosen %s', bosses)
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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boss = random.choice([b for b in bosses if can_place_boss(world, player, b, loc, level)])
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except IndexError:
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raise FillError('Could not place boss for location %s' % loc_text)
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bosses.remove(boss)
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place_boss(boss, level, loc, loc_text, world, player)
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elif world.boss_shuffle[player] == "random": #all bosses chosen at random
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)])
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except IndexError:
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raise FillError('Could not place boss for location %s' % loc_text)
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place_boss(boss, level, loc, loc_text, world, player)
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elif world.boss_shuffle[player] == 'unique':
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bosses = list(placeable_bosses)
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for u, level in used_bosses:
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if not level:
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bosses.remove(u)
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gt_bosses = []
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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if level:
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)
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and b not in gt_bosses])
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gt_bosses.append(boss)
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else:
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boss = random.choice([b for b in bosses if can_place_boss(world, player, b, loc, level)])
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bosses.remove(boss)
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except IndexError:
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raise FillError('Could not place boss for location %s' % loc_text)
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place_boss(boss, level, loc, loc_text, world, player)
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boss_adjust(world, player)
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def place_boss(boss, level, loc, loc_text, world, player):
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# GT Bosses can move dungeon - find the real dungeon to place them in
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if level:
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loc = [x.name for x in world.dungeons if x.player == player and level in x.bosses.keys()][0]
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loc_text = loc + ' (' + level + ')'
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logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
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world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player, level == 'bottom')
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