16 lines
1.2 KiB
Markdown
16 lines
1.2 KiB
Markdown
# Patch Notes
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* 1.5.0
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* Logic: Fixed vanilla key logic for GT basement
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* Enemy Drop: Added "spies" and shadows for hidden enemies when enemy drop shuffled is enabled
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* Keysanity/Keydrop Menu for DR:
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* Map is no longer required to see key counts for dungeons if not shuffled. This information is available right away in the menu.
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* The key counter on the HUD for the current dungeon now accounts for keys from enemies or pots that are from vanilla key locations.
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* The first number on the HUD represents all keys collected either in that dungeon or elsewhere.
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* The second number on the HUD is the total keys that can be collected either in that dungeon or elsewhere.
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* The key counter on inside the Menu is unchanged. (At the bottom near A button items)
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* The first number in the Menu is the current number of keys in your inventory
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* The second number is how many keys left to find in chests (not those from pots/enemies unless those item pools are enabled)
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* Customizer: free_lamp_cone option added. The logic will account for this, and place the lamp without regard to dark rooms.
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* Customizer: force_enemy option added that makes all enemies the specified type if possible. There are known gfx glitches in the overworld.
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