1.3 KiB
1.3 KiB
New Features
In-Room Staircases/Ladders
In intensity level 2 and higher the in-floor staircases/ladders that take you between tiles can now be shuffled with any N/S connections. (those that appear to go up one floor are North connection and those that go down are South ones)
Big thanks to Catobat for doing all the hard work.
Experimental Item Counter
New item counter modified to show total?
Bug Fixes
- 0.3.0.3-u
- Disallowed Swamp Lobby in Hyrule Castle in Standard mode
- Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
- Fix for Ice Jelly room when going backward and enemizer is on
- Fix for inverted - don't start as a bunny in Dark Sanctuary
- Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
- Fix for In-Room Stairs with Trap Doors
- Key logic fix
- Fix for door gen re-start
- More lenient keys in DR+Retro
- 0.3.0.1-u
- Problem with lobbies on re-rolls corrected
- Potential playthrough problem addressed
- 0.3.0.0-u
- Generation improvements. Basic >95% success. Crossed >80% success.
- Possible increased generation times as certain generation problem tries a partial re-roll
Known Issues
- Potential keylocks in multi-entrance dungeons
- Incorrect vanilla key logic for Mire