Notes/version
Baserom update
This commit is contained in:
2
Main.py
2
Main.py
@@ -25,7 +25,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
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from Utils import output_path, parse_player_names
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__version__ = '0.3.0.2-u'
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__version__ = '0.3.0.3-u'
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class EnemizerError(RuntimeError):
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pass
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@@ -7,14 +7,22 @@ any N/S connections. (those that appear to go up one floor are North connection
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Big thanks to Catobat for doing all the hard work.
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## Experimental Item Counter
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New item counter modified to show total?
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# Bug Fixes
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* 0.3.0.2-u
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* 0.3.0.3-u
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* Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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* Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
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* Fix for Ice Jelly room when going backward and enemizer is on
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* Fix for inverted - don't start as a bunny in Dark Sanctuary
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* Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
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* Fix for In-Room Stairs with Trap Doors
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* Key logic fix
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* Fix for door gen re-start
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* More lenient keys in DR+Retro
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* 0.3.0.1-u
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* Problem with lobbies on re-rolls corrected
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* Potential playthrough problem addressed
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2
Rom.py
2
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '3a77558175cf8b2233f87c60329baa5d'
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RANDOMIZERBASEHASH = '795290cfff38c1b0b0dca6498e5d107b'
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class JsonRom(object):
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