Notes/version

Baserom update
This commit is contained in:
aerinon
2021-02-15 13:36:34 -07:00
parent 3b8773ea33
commit 26f7b1c993
4 changed files with 11 additions and 3 deletions

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@@ -25,7 +25,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
from Utils import output_path, parse_player_names
__version__ = '0.3.0.2-u'
__version__ = '0.3.0.3-u'
class EnemizerError(RuntimeError):
pass

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@@ -7,14 +7,22 @@ any N/S connections. (those that appear to go up one floor are North connection
Big thanks to Catobat for doing all the hard work.
## Experimental Item Counter
New item counter modified to show total?
# Bug Fixes
* 0.3.0.2-u
* 0.3.0.3-u
* Disallowed Swamp Lobby in Hyrule Castle in Standard mode
* Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
* Fix for Ice Jelly room when going backward and enemizer is on
* Fix for inverted - don't start as a bunny in Dark Sanctuary
* Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
* Fix for In-Room Stairs with Trap Doors
* Key logic fix
* Fix for door gen re-start
* More lenient keys in DR+Retro
* 0.3.0.1-u
* Problem with lobbies on re-rolls corrected
* Potential playthrough problem addressed

2
Rom.py
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@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '3a77558175cf8b2233f87c60329baa5d'
RANDOMIZERBASEHASH = '795290cfff38c1b0b0dca6498e5d107b'
class JsonRom(object):

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