31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# New Features
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* Crossed Dungeon generation improvements
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* Standard mode generation improvements
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* Spoiler lists bosses (multiworld compatible)
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* Bombs escape not valid for Crossed Dungeon
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* Graph algorithm speed improvement for placements and playthrough
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* TT Attic Hint tile should have a crystal switch accessible now
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* Updated to v.31.0.5
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### Experimental features
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* Open "Edge" transitions can now be linked with normal doors
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* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
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#### Couple of temporary debug features added:
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* Total item count displays where TFH's goal usually does
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* A red square appears in the upper right corner of the hud if the castle gate is closed
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# Bug Fixes
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* Fix for Animated Tiles in crossed dungeon
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* Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
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* No logic uses less key door logic
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* Spoiler log encoding
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* Enemizer settings made consistent with website
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* Swamp flooded ladders in the basement now requires Flippers
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* PoD EG Glitch gets killed on transitions (Only when DR is on)
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* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
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* Fixed SRAM corruption issues (we believe) |