Files
alttpr-python/gui/randomize/gameoptions.py
2020-02-11 02:17:50 -08:00

172 lines
4.4 KiB
Python

from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
from classes.SpriteSelector import SpriteSelector
import gui.widgets as widgets
def gameoptions_page(parent):
# Game Options
self = ttk.Frame(parent)
# Game Options options
self.gameOptionsWidgets = {}
## Hints: Useful/Not useful
key = "hints"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"Include Helpful Hints",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
## Disable BGM
key = "nobgm"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"Disable Music & MSU-1",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
## L/R Quickswap
key = "quickswap"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"L/R Quickswapping",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
leftRomOptionsFrame = Frame(self)
rightRomOptionsFrame = Frame(self)
leftRomOptionsFrame.pack(side=LEFT)
rightRomOptionsFrame.pack(side=RIGHT)
## Heart Color
key = "heartcolor"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
leftRomOptionsFrame,
"Heart Color",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Red": "red",
"Blue": "blue",
"Green": "green",
"Yellow": "yellow",
"Random": "random"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Heart Beep Speed
key = "heartbeep"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
leftRomOptionsFrame,
"Heart Beep sound rate",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Normal"},
{
"Double": "double",
"Normal": "normal",
"Half": "half",
"Quarter": "quarter",
"Off": "off"
}
)
self.gameOptionsWidgets[key].pack(anchor=W)
## Sprite selection
spriteDialogFrame = Frame(leftRomOptionsFrame)
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
self.spriteNameVar = StringVar()
sprite = None
def set_sprite(sprite_param):
nonlocal sprite
if sprite_param is None or not sprite_param.valid:
sprite = None
self.spriteNameVar.set('(unchanged)')
else:
sprite = sprite_param
self.spriteNameVar.set(sprite.name)
set_sprite(None)
self.spriteNameVar.set('(unchanged)')
spriteEntry = Label(spriteDialogFrame, textvariable=self.spriteNameVar)
def SpriteSelect():
SpriteSelector(parent, set_sprite)
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
spriteDialogFrame.pack(anchor=E)
## Menu Speed
key = "menuspeed"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Menu Speed",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Normal"},
{
"Instant": "instant",
"Quadruple": "quadruple",
"Triple": "triple",
"Double": "double",
"Normal": "normal",
"Half": "half"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Overworld Palettes (not Enemizer)
key = "owpalettes"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Overworld Palettes",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Default": "default",
"Random": "random",
"Blackout": "blackout"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Underworld Palettes (not Enemizer)
key = "uwpalettes"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Underworld Palettes",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Default": "default",
"Random": "random",
"Blackout": "blackout"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
return self