1.7 KiB
1.7 KiB
New Features
OWG Glitch Logic
Thanks to qadan, cheuer, & compiling
Bug Fixes and Notes.
- 0.4.0.2
- Fixed a bug where Defeat Ganon is not possible
- Fixed the item counter total
- Fixed the bunny state when starting out in Sanc in a dark world dungeon
- 0.4.0.1
- Moved stonewall pre-opening to not happen in experimental
- Updated baserom
- Boss RNG perseved between files
- Vanilla prize pack fix
- Starting equipment fix
- Post-Aga world state option
- Code optimzation
- Bottle quickswap via double shoulder
- Credits update
- Accessibility option
- Sewer map/compass fix
- Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
- DR ASM optimization
- Removed Archery Game from Take-Any caves in inverted
- Fixed a problem with new YAML parser
- 0.4.0.0
- Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
- Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
- Fixed logic for moved locations in playthrough (Thanks compiling)
- OWG Glitch logic added
Known Issues
- Shopsanity Issues
- Hints for items in shops can be misleading
- Capacity upgrades present in hard/expert item pools
- Forfeit in Multiworld not granting all shop items
- Potential keylocks in multi-entrance dungeons
- Incorrect vanilla key logic for Mire
Other Notes
Triforce Hunt Options
Thanks to deathFouton!
--triforce_pool and --triforce_goal added to the CLI.
Also, to the Mystery.py he added the following options:
- triforce_goal_min
- triforce_goal_max
- triforce_pool_min
- triforce_pool_max
- triforce_min_difference
See the example yaml file for demonstrated usage.